- This topic has 4 replies, 5 voices, and was last updated 15 years, 5 months ago by Anonymous.
August 14, 2005 at 6:17 pm #4465AnonymousInactive
August 14, 2005 at 6:40 pm #23831AnonymousInactive
Have a look at Gamedev.net and there is a beginners section that will give you a bit of an intro to game stuff, then look at the articles section for wealth of info on programming and various other bits and bobs, also have a look on amazon for ‘intro to c++’ and ‘programming for games’ type books see whats on offer. Peeps on here may know better books than I can think of at present. If you are looking to learn c++ and don’t have a compiler to program with go here:
and you can get a copy of visual studio 2005 c++ express beta for free.
sorry that said nothing about graphics apps, but for a quick way of implementing game type stuff look at halflife/halflife 2 along with worldcraft level editor or the unreal 2 engine package which can be downloaded free here and allows you to create:
August 14, 2005 at 7:17 pm #23833AnonymousInactive
There is a learning edition of Autodesk’s 3D Studio Max. This is called Gmax and is available for free from their website. I can’t really recommend it as it’s difficult to use and the workflow seems to battle against you. I suggest that you download it anyway and see how you find it. The better choice, this coming from a Max user, would have to be Alias’ Maya Personal Learning Edition. It has most of the features that the full version has. The main thing you’ll notice is a watermark on the renders, but at least you can learn the tools. You can’t even render with Gmax unless you install a third-party plug-in!
Good luck learning and be sure to show us your progress. :)
August 14, 2005 at 9:59 pm #23838AnonymousInactive
on a 56k, I’d advise a trip down to a internet cafe. Or keep an eye on the the computer art magazines for demos or the ple versions of software.
August 14, 2005 at 11:50 pm #23843AnonymousInactive
read recently there maya is too complicated for beginners , they mentioned in the article that some real veterans with 3d max struggle to get results in maya. Think it was a game developer magazine review or something. But i dont know anything about 3d modelling..
Rich is right about visual c++ express, great free tool. Also gamedev.net is a great site, also some great opengl\directx tutorials on nehe’s website. Just put “nehe opengl” into google and you’ll find the site.
As for good books, beginning direct3d by wendy something is pretty decent. Nice overview and its cheap off amazon. I would recommend for c++, Dietels C++ book. Search google and you’ll find also, if not give me a shout and ill send ya a link.
Although i suspect maybe you should focus on an easier programming language to begin with, c++ can be a bitch as an intro language. I would recommend basic or pascal. Bonus is books on these 2 languages are alot cheaper and chances are with the book u’ll also get a cd with a compiler free ;)
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