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    • #5079
      Anonymous
      Inactive

      Indy Development team have come up with the most amazing game engine, to power their upcoming MMO FPS:

      http://www.projectoffset.com/

      Just download the videos.
      Its on par with the Killzone 2 video from E3, but at least this one is ligit.

      Heres another video showing the crowd phyics in-game, thats not on their site:
      http://news.teamxbox.com/xbox/10063/Project-Offset-Crowd-Test/

    • #29691
      Anonymous
      Inactive

      seen this when it was first released last summer, looks unbelievable, their engine is going to be one pricy piece of middleware!

    • #29694
      Anonymous
      Inactive

      Yeah been following these guys for a while now, looks like the only engine that can possibly match and possibly even out do unreal 3.0 in terms of its stunning use of technology

    • #29695
      Anonymous
      Inactive

      Didnt it use to be just two guys working on this project…. or am I mixing it up with something else.

    • #29696
      Anonymous
      Inactive

      Yes two guys plus some extra help with the art area.

    • #29723
      Anonymous
      Inactive

      It definitely looks the part, but I’ll reserve judgement til I see something other than videos

    • #29724
      Anonymous
      Inactive

      yea i agree. in the meantime, Elder Scrolls 4: Oblivion (FPS RPG), is out in the next month. It also looks amazing, and a number of journalists have done playtests and are shouting its praises.

    • #29728
      Anonymous
      Inactive

      Wow, out of the blue game plug… I wonder….http://www.penny-arcade.com/comic/2006/02/10

    • #31151
      Anonymous
      Inactive
    • #31155
      Anonymous
      Inactive

      It definitely looks the part, but I’ll reserve judgement til I see something other than videos[/quote:db5268dbbc]

      I saw it running real time at GDC, it was a loop and nothing that we haven’t seen before in video format, but seeing it live was really impressive.

    • #31160
      Anonymous
      Inactive

      Be wary of high res characters in sparse backgrounds..

    • #31163
      Anonymous
      Inactive

      Maybe its night time.

      :P

    • #31169
      Anonymous
      Inactive

      Did look impressive, but the background also faded to black very quickly. Plus, they were all the same model from the looks of it, so lot of memory saved there.

      Dave

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