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- This topic has 15 replies, 6 voices, and was last updated 18 years, 4 months ago by Anonymous.
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05/04/2006 at 7:32 pm #5212AnonymousInactive
Hello all,
Haven’t posted for a while because I have been mad busy with college. Anyway here is a screenshot of the level produced for the fully functioning XBox game that Ed Long (parrotbait) and I produced. The project was a great success and we were asked to display it as part of the UCC open day last week. Thanks to everyone on the boards here who helped out and if ye want I can put the intro video up on the web somewhere for ye to look at.
Thanks again,
Niall
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05/04/2006 at 7:46 pm #30704AnonymousInactive
Wow, well done!
I remember all the trouble you were having with the Xbox kits.
Good stuff :)
Come to the shindig and have a tipple to celebrate :D
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05/04/2006 at 7:50 pm #30705AnonymousInactive
I’d love to. Where and when is it on? Probably won’t get a chance with the exams and all but you’d never know.
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05/04/2006 at 8:11 pm #30706AnonymousInactive
Oops didnt see you were in Waterford.
Its in Dublin on the 28th April @ The Digital Hub
More info..
http://www.gamedevelopers.ie/news/viewnews.php?article=254 -
05/04/2006 at 8:15 pm #30707AnonymousInactive
If I’d just bothered to look at the site…. If it was three weeks later I may have made the trip but unfortunately that is crunch time for exams. Ah well I’ll have to find another group of people to go “celebrate” with…like that will be a problem. :D
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05/04/2006 at 9:41 pm #30708AnonymousInactive
Ah crunch mode in uc.c. i remember it well. Hope ya took Johnny Herberts course in SW engine. The best one for a finals. AI is the tricky one though 100% all resting on 3 hours. oohhhh. :)
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05/04/2006 at 11:12 pm #30711AnonymousInactive
uh oh…..
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05/04/2006 at 11:19 pm #30713AnonymousInactive
nice one man it looks great….i dont know why but when i seen the pic i got reminded of the graveyard in HL2 i dunno why :?
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06/04/2006 at 1:42 am #30714AnonymousInactive
Fair dues man, nice work! I’ve just finished and demo’d my third year project using the Torque Game Engine so expect a post regarding that one soon too. :D
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06/04/2006 at 11:35 am #30723AnonymousInactive
Cheers. I look forward to seeing it. What genre is the game? We went for the straight forward enough FPS.
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06/04/2006 at 12:15 pm #30726AnonymousInactive
is it a full game ye made. or just a level. Whats the ai like in it for enemys etc.
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06/04/2006 at 1:40 pm #30729AnonymousInactive
It is one level with everything you’d expect in a modern game, an intro video, ai, surround sound, (Basic) physics etc. For the average gamer there is at least 15 minutes of gameplay.
The ai isn’t perfect but enemies will follow you around and up and down steps, roam around if the lose you or haven’t seen you yet, will hear you coming and shoot at you on sight.
We included as many features as we could, rumble works when your health goes below a certain level or an in game video is activated, health packs, limited invincibility etc.
We brought it into the student centre as well for testing and it went down really well. Actually the department asked if they could use it as part of the Computer Science stand at the UCC open day last week where it was a big hit apparently and they have asked for screenshots that can be used for newsletters/newspapers as well. The reaction to it really has been great.
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06/04/2006 at 8:56 pm #30748AnonymousInactive
Cheers. I look forward to seeing it. What genre is the game? We went for the straight forward enough FPS.[/quote:e02581b54e]
Ah same as ourselves so. We went for a western style shooter based on LucasArts’ Outlaws game. We got a really good reaction from our examiners anyway, evidently we were the first third years to tackle anything that big. Wasnt 100% happy with what we got done in the end but at least its something I can build on and hopefully have a bigger and better version of it for our/my Final Year project. :D -
30/04/2006 at 10:32 pm #20427AnonymousInactive
Hmmm just stumbled across this while casually browsing the forums………twas a good ol result given the time and what not, RenderWare and the XDK are pretty nice to use for the XBox but RenderWare has a lot of annoying things about it (the exporter, support, damn rw logo etc) but overall was pretty good to use. Anyone know whats going on with RenderWare cos Criterion gave it to UCC prettily easily(with a few NDAs etc), Abertay have it and I’ve heard of a few other colleges getting it. Are Criterion trying to spread it across the industry by giving it to all the colleges for free? good ploy if it is.
Meself and Sack are both heading to Abertay next year but noone from industry has actually seen the game yet(none of the games companies showed for the open day) and we would love to get someone to have a look at it, any tips on what to get do to get it seen? just want an opinion on it. its long shot but hey…………….cheers, slater
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02/05/2006 at 7:43 am #31257AnonymousInactive
Hmmm just stumbled across this while casually browsing the forums………twas a good ol result given the time and what not, RenderWare and the XDK are pretty nice to use for the XBox but RenderWare has a lot of annoying things about it (the exporter, support, damn rw logo etc) but overall was pretty good to use. Anyone know whats going on with RenderWare cos Criterion gave it to UCC prettily easily(with a few NDAs etc), Abertay have it and I’ve heard of a few other colleges getting it. Are Criterion trying to spread it across the industry by giving it to all the colleges for free? good ploy if it is.
Meself and Sack are both heading to Abertay next year but noone from industry has actually seen the game yet(none of the games companies showed for the open day) and we would love to get someone to have a look at it, any tips on what to get do to get it seen? just want an opinion on it. its long shot but hey…………….cheers, slater
Ed[/quote:cd908d6428]Didnt Ea announce a while back that they were giving it to colleges as a free tool. Good ploy on their behalf seeing as it will train students to use a tool which they only use in house now. So securing future staff for themselves. Not a bad ploy.
Did u.c.c finally get it? Has anyone there used it? As for getting it shown off, why not email it to some studios and get some feedback. Most companies will give you some opinions at the very least. I would say though email it after e3 deadlines (some time next week should be okay), to ensure people see it. because if it arrived now they’d be swamped and might put it to the bottom of the pile. G’luck
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02/05/2006 at 11:14 am #31261AnonymousInactive
Yeah UCC got the RenderWare graphics bit of the whole RenderWare package. We got the XBox version of RenderWare graphics and programmed the whole game using the engine. It has some very nice features but we would have loved to have go AI, Sound, Studio and a level editor that wasn’t 3DS Max but we couldn’t have anything! Its pretty tightly guarded and there’s no support(as UCC pay $0 for it I guess!!) so if there’s a problem you’re very much stuck up a creek with no paddle because there’s nothing on the net to help!!
Cheers for the advice wrt getting game seen
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