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    • #5212
      Anonymous
      Inactive

      Hello all,

      Haven’t posted for a while because I have been mad busy with college. Anyway here is a screenshot of the level produced for the fully functioning XBox game that Ed Long (parrotbait) and I produced. The project was a great success and we were asked to display it as part of the UCC open day last week. Thanks to everyone on the boards here who helped out and if ye want I can put the intro video up on the web somewhere for ye to look at.

      Thanks again,

      Niall

    • #30704
      Anonymous
      Inactive

      Wow, well done!

      I remember all the trouble you were having with the Xbox kits.

      Good stuff :)

      Come to the shindig and have a tipple to celebrate :D

    • #30705
      Anonymous
      Inactive

      I’d love to. Where and when is it on? Probably won’t get a chance with the exams and all but you’d never know.

    • #30706
      Anonymous
      Inactive

      Oops didnt see you were in Waterford.

      Its in Dublin on the 28th April @ The Digital Hub

      More info..
      http://www.gamedevelopers.ie/news/viewnews.php?article=254

    • #30707
      Anonymous
      Inactive

      If I’d just bothered to look at the site…. If it was three weeks later I may have made the trip but unfortunately that is crunch time for exams. Ah well I’ll have to find another group of people to go “celebrate” with…like that will be a problem. :D

    • #30708
      Anonymous
      Inactive

      Ah crunch mode in uc.c. i remember it well. Hope ya took Johnny Herberts course in SW engine. The best one for a finals. AI is the tricky one though 100% all resting on 3 hours. oohhhh. :)

    • #30711
      Anonymous
      Inactive

      uh oh…..

    • #30713
      Anonymous
      Inactive

      nice one man it looks great….i dont know why but when i seen the pic i got reminded of the graveyard in HL2 i dunno why :?

    • #30714
      Anonymous
      Inactive

      Fair dues man, nice work! I’ve just finished and demo’d my third year project using the Torque Game Engine so expect a post regarding that one soon too. :D

    • #30723
      Anonymous
      Inactive

      Cheers. I look forward to seeing it. What genre is the game? We went for the straight forward enough FPS.

    • #30726
      Anonymous
      Inactive

      is it a full game ye made. or just a level. Whats the ai like in it for enemys etc.

    • #30729
      Anonymous
      Inactive

      It is one level with everything you’d expect in a modern game, an intro video, ai, surround sound, (Basic) physics etc. For the average gamer there is at least 15 minutes of gameplay.

      The ai isn’t perfect but enemies will follow you around and up and down steps, roam around if the lose you or haven’t seen you yet, will hear you coming and shoot at you on sight.

      We included as many features as we could, rumble works when your health goes below a certain level or an in game video is activated, health packs, limited invincibility etc.

      We brought it into the student centre as well for testing and it went down really well. Actually the department asked if they could use it as part of the Computer Science stand at the UCC open day last week where it was a big hit apparently and they have asked for screenshots that can be used for newsletters/newspapers as well. The reaction to it really has been great.

    • #30748
      Anonymous
      Inactive

      Cheers. I look forward to seeing it. What genre is the game? We went for the straight forward enough FPS.[/quote:e02581b54e]
      Ah same as ourselves so. We went for a western style shooter based on LucasArts’ Outlaws game. We got a really good reaction from our examiners anyway, evidently we were the first third years to tackle anything that big. Wasnt 100% happy with what we got done in the end but at least its something I can build on and hopefully have a bigger and better version of it for our/my Final Year project. :D

    • #20427
      Anonymous
      Inactive

      Hmmm just stumbled across this while casually browsing the forums………twas a good ol result given the time and what not, RenderWare and the XDK are pretty nice to use for the XBox but RenderWare has a lot of annoying things about it (the exporter, support, damn rw logo etc) but overall was pretty good to use. Anyone know whats going on with RenderWare cos Criterion gave it to UCC prettily easily(with a few NDAs etc), Abertay have it and I’ve heard of a few other colleges getting it. Are Criterion trying to spread it across the industry by giving it to all the colleges for free? good ploy if it is.
      Meself and Sack are both heading to Abertay next year but noone from industry has actually seen the game yet(none of the games companies showed for the open day) and we would love to get someone to have a look at it, any tips on what to get do to get it seen? just want an opinion on it. its long shot but hey…………….

      cheers, slater
      Ed

    • #31257
      Anonymous
      Inactive

      Hmmm just stumbled across this while casually browsing the forums………twas a good ol result given the time and what not, RenderWare and the XDK are pretty nice to use for the XBox but RenderWare has a lot of annoying things about it (the exporter, support, damn rw logo etc) but overall was pretty good to use. Anyone know whats going on with RenderWare cos Criterion gave it to UCC prettily easily(with a few NDAs etc), Abertay have it and I’ve heard of a few other colleges getting it. Are Criterion trying to spread it across the industry by giving it to all the colleges for free? good ploy if it is.
      Meself and Sack are both heading to Abertay next year but noone from industry has actually seen the game yet(none of the games companies showed for the open day) and we would love to get someone to have a look at it, any tips on what to get do to get it seen? just want an opinion on it. its long shot but hey…………….

      cheers, slater
      Ed[/quote:cd908d6428]

      Didnt Ea announce a while back that they were giving it to colleges as a free tool. Good ploy on their behalf seeing as it will train students to use a tool which they only use in house now. So securing future staff for themselves. Not a bad ploy.

      Did u.c.c finally get it? Has anyone there used it? As for getting it shown off, why not email it to some studios and get some feedback. Most companies will give you some opinions at the very least. I would say though email it after e3 deadlines (some time next week should be okay), to ensure people see it. because if it arrived now they’d be swamped and might put it to the bottom of the pile. G’luck

    • #31261
      Anonymous
      Inactive

      Yeah UCC got the RenderWare graphics bit of the whole RenderWare package. We got the XBox version of RenderWare graphics and programmed the whole game using the engine. It has some very nice features but we would have loved to have go AI, Sound, Studio and a level editor that wasn’t 3DS Max but we couldn’t have anything! Its pretty tightly guarded and there’s no support(as UCC pay $0 for it I guess!!) so if there’s a problem you’re very much stuck up a creek with no paddle because there’s nothing on the net to help!!

      Cheers for the advice wrt getting game seen

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