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    • #7059
      Anonymous
      Inactive

      Hi all,

      Been hearing (again and again) about programming on a retail PS3, and how fun it is.

      Anyone here actually installed YellowDog on their PS3 (http://us.fixstars.com/support/downloads/) and got code up and running?

      Apparently no access to the RSX, but the PPE and SPE’s should keep me entertained for a while.

      Think its going to be my Christmas project. Will keep the locals posted on the progress…

      B.

    • #43074
      Anonymous
      Inactive

      You’re vonunterily programming on a PS3…fool…

    • #43085
      Anonymous
      Inactive

      Really? Am I letting myself in for a world of pain?

      What’s your "preferred" console to program for?

      I’m actually looking forward to putting some time into the Cell/concurrent/parallel paradigm.

      From everything I’m reading it seems to be as much of a natural progression, as procedural C to OO C++. But maybe I’ve been reading too much IBM-written material.

      B.

    • #43088
      Anonymous
      Inactive

      You’re vonunterily programming on a PS3…fool…[/quote:f437af8f37]

      But think of all those MIPS you’ll have at your fingertips.. :) Just out of interest, how well do you think Intels current CPUs (Core 2 Quad and Core i7) stack up to the cell (in it’s PS3 incarnation at least) ? Are they still behind in terms of power or has PC hardware caught up yet ?

    • #43089
      Anonymous
      Inactive

      Sony console are just notoriously difficult to program for and don’t have the greatest documentation. I’ve not done anything specifically for PS3 and I hope to keep it that way…gameplay for me, and let people like you goes do the pretty rendering code for me :)

    • #43096
      Anonymous
      Inactive

      I did a fair bit of ps3 in my days back at SEGA. Doc are an issue with most console. Although 360 docs are superior IMO. Its all there in Sony docs but you gotta search for it. Like anything its a learning curve and the MS dev environment for PC/360 does lead to favour-tism..haha

      As for where intel and ps3 stack up. Most of this power has’nt even been tapped into yet. Reckon we might see ps3 go and ps4 come and the majority of the power of the ps3 not even touched due to time lines/understanding/difficulty/accesibility etc. PS2’s true potential was really only unlocked towards the end (god of war most notably).
      Reckon though as regards Intel they are providing alot more discussions/forums/articles/buzz/examples on how to use their tech and its in the general domain. Also acquiring project offset and havok i reckon is definately part of demonstrating usages for their new cores etc. The majority of recent articles/interviews from them suggests exactly that. Currently, on http://www.Gamasutra.com they have a few articles on their smoke framework and things to come.

    • #43108
      Anonymous
      Inactive

      I have just started a PhD in TCD which involves developing a computer vision system on the cell. We have a number of cell blades that we are working on, but the goal is to have an application that will run on the PS3.

      While I have only started I have been talking to a lot of people about programming the cell and have received a lot of recommendations in terms of where to start and what books/tutorials to read.

      The system tells me I must have 1 post before I can post URL’s/Links so if all goes well the next post should contain a lot of links to the recommended books/tutorials.

    • #43109
      Anonymous
      Inactive
    • #43113
      Anonymous
      Inactive

      Bravo that man, whoever you are.

    • #43115
      Anonymous
      Inactive

      He is one of your lot; a TCD’er

      (Welcome Jonathan!)

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