Home Forums General Discussion Realtime Worlds new game….

This topic contains 14 replies, has 7 voices, and was last updated by  Anonymous 12 years, 8 months ago.

  • Author
    Posts
  • #4604

    Anonymous
  • #26194

    Anonymous

    They’ve licensed Unreal Tech now tooooo

    http://www.gamasutra.com/php-bin/news_index.php?story=6814

  • #26212

    Anonymous

    Ill believe that Unreal tech when I play it with my cold dead fingers

  • #26577

    Anonymous

    I tells ya, its like I’m Realtime Worlds PR department….

    Leading Scottish based games developer, Real Time Worlds, is set to expand its Dundee workforce by over 30%, making it the biggest independent games company in Scotland.

    The news comes on the back of this month’s world exclusive of the firm’s eagerly anticipated new game, ‘Crackdown’, developed for Microsoft’s next generation console Xbox 360, at the X05 conference in Amsterdam. Hailed as a ‘GTA’ beater, Crackdown is scheduled for release in the second half of next year.[/quote:5b6daf605b]

    (Currently Visual Science is Scotchlands biggest independent game co.)

    http://www.interactivetayside.com/news.cfm?news_ID=801

  • #26580

    Anonymous
  • #26596

    Anonymous

    Was True Crimes any good? I’ve a mate who works as a modeller for Luxoflux always wondered if the game was any good.

  • #26646

    Anonymous

    I played it when it came out first, it was good enough, but ververy buggy

  • #26652

    Anonymous

    Was True Crimes any good? I’ve a mate who works as a modeller for Luxoflux always wondered if the game was any good.[/quote:df0b93988c]

    true crime sux’d balls. lame attempt at gta.

    didnt visual sciences axed people recently? ivan guess you can tell us more?

  • #26660

    Anonymous

    check out the billboard with “True Grime, cleaning up the streets” in San Andreas, BTW :P

  • #26663

    Anonymous

    …didnt visual sciences axed people recently? ivan guess you can tell us more?[/quote:fee8ebf05b]

    ??? – Whats that got to do with True Crime

    [edit -regardless, VS have not axed anyone :)]

  • #26665

    Anonymous

    I didn’t really play True Crime much at all. From what I saw, all of the areas looked exactly the same. Their hunt for realism backfired just as badly as it did for The Getaway. The great thing about the GTA series is that it has a host of memorable locations that always let you know where exactly you are. True Crime didn’t have that. Not only that, but it was way too big. You don’t need to make a city bigger just because the power is there.

    Believe it or not, but the Los Angeles transport system was designed for a steady flow of traffic that allowed commuters to pass from A to B with little hassle. It was not created to serve as a game level. I don’t know if they did, but they should have taken some creative licence and made the city fun to play in.

  • #26670

    Anonymous

    After looking at a few options, I find LA the dullest city to set a game, visually and what not. Downtown is small compared to other US cities.

    Chicago…now your talking.

    True Crime: New York should make ammends.

    /I guess

  • #26673

    Anonymous

    Dundee based company also doing MMOG called APB.[/quote:a85512560d]

    There was an arcade conversion on the Commodore 64 called APB. Anyone remember?

  • #26675

    Anonymous

    true crime NY is unlikely to be successful considering the flak it took the first time around. as its obviously a cheap\inferior attempt at GTA. Lacks the humour, the memorable characters, the inventiveness and the down right size of the game. also the cars handle terrible in it.
    GTA were right to slag them off in game, as omen mentioned in a previous thread if i want game “X” ill buy game “X” not a clone. X in his case being halo ;)

  • #26690

    Anonymous

    true crime NY is unlikely to be successful considering the flak it took the first time around. as its obviously a cheap\inferior attempt at GTA. [/quote:72f9da0b3f]

    Its notoriously hard to get sales figures but…

    “True Crime: Streets of L.A. It apparently worked, as the game sold to the tune of 5 million copies, despite its mediocre critical reception.”

    I think the sequel will do just as well or better.

The forum ‘General Discussion’ is closed to new topics and replies.