- This topic has 14 replies, 7 voices, and was last updated 14 years, 4 months ago by Anonymous.
September 28, 2005 at 2:54 pm #4604AnonymousInactive
Dundee based company also doing MMOG called APB.
October 13, 2005 at 9:40 am #26194AnonymousInactive
They’ve licensed Unreal Tech now tooooo
October 13, 2005 at 9:01 pm #26212AnonymousInactive
Ill believe that Unreal tech when I play it with my cold dead fingers
October 24, 2005 at 6:48 pm #26577AnonymousInactive
I tells ya, its like I’m Realtime Worlds PR department….
Leading Scottish based games developer, Real Time Worlds, is set to expand its Dundee workforce by over 30%, making it the biggest independent games company in Scotland.
The news comes on the back of this months world exclusive of the firms eagerly anticipated new game, Crackdown, developed for Microsofts next generation console Xbox 360, at the X05 conference in Amsterdam. Hailed as a GTA beater, Crackdown is scheduled for release in the second half of next year.[/quote:5b6daf605b]
(Currently Visual Science is Scotchlands biggest independent game co.)
October 25, 2005 at 8:44 am #26580AnonymousInactive
October 25, 2005 at 10:30 am #26596AnonymousInactive
Was True Crimes any good? I’ve a mate who works as a modeller for Luxoflux always wondered if the game was any good.
October 25, 2005 at 7:21 pm #26646AnonymousInactive
I played it when it came out first, it was good enough, but ververy buggy
October 25, 2005 at 7:33 pm #26652AnonymousInactive
Was True Crimes any good? I’ve a mate who works as a modeller for Luxoflux always wondered if the game was any good.[/quote:df0b93988c]
true crime sux’d balls. lame attempt at gta.
didnt visual sciences axed people recently? ivan guess you can tell us more?
October 25, 2005 at 8:00 pm #26660AnonymousInactive
check out the billboard with “True Grime, cleaning up the streets” in San Andreas, BTW :P
October 25, 2005 at 8:54 pm #26663AnonymousInactive
…didnt visual sciences axed people recently? ivan guess you can tell us more?[/quote:fee8ebf05b]
??? – Whats that got to do with True Crime
[edit -regardless, VS have not axed anyone :)]
October 25, 2005 at 9:41 pm #26665AnonymousInactive
I didn’t really play True Crime much at all. From what I saw, all of the areas looked exactly the same. Their hunt for realism backfired just as badly as it did for The Getaway. The great thing about the GTA series is that it has a host of memorable locations that always let you know where exactly you are. True Crime didn’t have that. Not only that, but it was way too big. You don’t need to make a city bigger just because the power is there.
Believe it or not, but the Los Angeles transport system was designed for a steady flow of traffic that allowed commuters to pass from A to B with little hassle. It was not created to serve as a game level. I don’t know if they did, but they should have taken some creative licence and made the city fun to play in.
October 25, 2005 at 10:27 pm #26670AnonymousInactive
After looking at a few options, I find LA the dullest city to set a game, visually and what not. Downtown is small compared to other US cities.
Chicago…now your talking.
True Crime: New York should make ammends.
October 25, 2005 at 10:44 pm #26673AnonymousInactive
Dundee based company also doing MMOG called APB.[/quote:a85512560d]
There was an arcade conversion on the Commodore 64 called APB. Anyone remember?
October 26, 2005 at 8:12 am #26675AnonymousInactive
true crime NY is unlikely to be successful considering the flak it took the first time around. as its obviously a cheap\inferior attempt at GTA. Lacks the humour, the memorable characters, the inventiveness and the down right size of the game. also the cars handle terrible in it.
GTA were right to slag them off in game, as omen mentioned in a previous thread if i want game “X” ill buy game “X” not a clone. X in his case being halo ;)
October 26, 2005 at 10:09 am #26690AnonymousInactive
true crime NY is unlikely to be successful considering the flak it took the first time around. as its obviously a cheap\inferior attempt at GTA. [/quote:72f9da0b3f]
Its notoriously hard to get sales figures but…
“True Crime: Streets of L.A. It apparently worked, as the game sold to the tune of 5 million copies, despite its mediocre critical reception.”
I think the sequel will do just as well or better.
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