Home Forums Programming Recommended OpenGL/OpenCV books?

This topic contains 2 replies, has 2 voices, and was last updated by  Anonymous 6 years, 6 months ago.

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  • #8857

    Anonymous

    Hi all,

    I’m interested in shifting career into the games world. Have done a lot of C++ modelling and simulation development, but no 3D graphics.

    From what I can tell, knowledge of OpenGL and OpenCV appear to be the most commonly mentioned requirements, apart from solid C++ skills.

    Can anyone recommend any books that would make OpenGL and OpenCV accessible particularly for a novice?

    Many thanks.

  • #50218

    Anonymous

    OpenGL or DirectX are the APIs used to control the hardware, but 3D computer graphics is a pretty deep field before you even get into the engineering details.
    I would definitely recommend you read Real-time Rendering, it’s the best and most accessible intro to game graphics and a great overview of the field.
    As to OpenGL itself, you can’t go wrong with the OpenGL Super Bible.

    One thing to be aware of is that any material on the internet that deals with OpenGl prior to version 3.0 is completely deprecated and not useful for modern graphics programming.

    I would link you to some useful stuff on the internet, but for some godless reason I am not permitted to to so.

    Best of luck !

  • #50219

    Anonymous

    Great – many thanks for the info. Judging from its table of contents, Real-time Rendering looks like it will be a good starting point.

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