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- This topic has 12 replies, 4 voices, and was last updated 13 years, 6 months ago by Anonymous.
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12/02/2011 at 10:05 pm #8003AnonymousInactive
Hey there everyone!
Right so i’ve just started out modeling, in blender and i’m looking for some tips on rendering my objects when i hit f12 is looks crappy maybe its just my model but any tips would be much appreciated! anyway here is a pic of my model.
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13/02/2011 at 12:52 am #46713AnonymousInactive
I am actually moving over to blender at the moment myself from 3d max, just not sure of the particulars of blender just yet.
The thing you want to look up is smoothing groups, autosmooth or smoothing..
I am using 2.56 meself but here is a tutorial for 2.3 I found from a quick google ..hopefully it translates and you get the idea
http://www.ru.is/kennarar/hannes/useful/blendermanual/htmli/ch06s03.htmlMesh smooth is something different that changes the actual mesh.. not just how its rendered.
Radiosity is another term worth looking into. Its to do with light bouncing and shadows.
http://en.wikipedia.org/wiki/File:Radiosity_Comparison.jpgAlso.. I am not sure but your model looks like it has extra verts midway along edges giving them a jagged look. Deleting them or welding them to other verts might help.
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13/02/2011 at 11:30 pm #46716AnonymousInactive
Thank you very much i’ll give it ago
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15/02/2011 at 10:52 am #46724AnonymousInactive
I’m sure you’ve both seen these, they are various movies made in the last few years with Blender.
Most of them would have been 2.49, but I think a few of them were def finished off with the new 2.5+.
I think when the new version comes out of Beta and hits 2.6, there will be a big push to get 3D artists to try it out again – many didn’t like the look and feel of the old 2.49 UI.
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15/02/2011 at 11:03 am #46725AnonymousInactive
2.56 is actually a good ui. The keyboard shortcut picture helps a lot aswell.
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16/02/2011 at 5:37 pm #46736AnonymousInactive
many didn’t like the look and feel of the old 2.49 UI.[/quote:a1206803b9] I like the 2.49 UI maybe its because that’s what i started with but i think it has more to do with preference, all though i haven’t been modeling for long about 2 to 3 weeks.
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16/02/2011 at 7:19 pm #46737AnonymousInactive
2.49 isn’t considered that intuitive, bigger learning curve. But veteran blender users usually debate this.. though at the end of the day it all becomes edges, vertex and faces, so whatever works for you is always right.
Knowing art in its traditional form seems to be accepted as the real skill needed to be a 3d artist these days. With accessible tools such as zbrush these days knowing proportion, composition, human anatomy and colour theory tends to be more important.
I can make 3d models but don’t consider myself a 3d artist.
Technical skill with applications is still quite valued though not as much as imagination and unique style, in my opinion.
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14/04/2011 at 12:06 pm #46946AnonymousInactive
Here’s my 50 cents Irish Storm
Don’t use auto smooth as it usually doesn’t do it very well.. get one smooth group on the edged faces in the middle..
if your wanting to do 3D art the proper way then you will want to go for 3ds max or maya as they are industry standard.. Most game studios use one of them, or both!
ps – render with a neutral background and wireframes always help as I’m sure your on the lookout for critique..
hope this helps
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13/05/2011 at 8:51 pm #47035AnonymousInactive
thanks for the criticism! I’ve done a small bit since my last post here, mostly following tutorials, i have applied for the fetac modeling course in bray so I’m just gonna do a few bits and pieces till september comes xD anyway need some criticism on my latest model.
http://img855.imageshack.us/img855/6185/wheel.png(took out the embedded image as it is way to big)
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14/05/2011 at 3:43 am #47036AnonymousInactive
Firstly resize your image for embedding onto a forum which will help..
The alloy looks good at the moment.. Looks like there may me some pinching around the spokes although a wireframe would be good to see.. Edge flow is soo important to look at, especially when your wanting feedback..
Keep it up
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15/05/2011 at 10:40 pm #47037AnonymousInactive
Hey thanks for the reply! The edge flow is bad as i am still trying to get a hang of it i’ll get there in time xD i also subdivided it a load of times so as you can imagine its pretty messy, as for the pinching around the spokes could you tell me what i did wrong or how to fix?
Kind regards
Christopher -
16/05/2011 at 11:05 am #47038AnonymousInactive
I’d need to see the wires matey :)
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19/05/2011 at 9:42 pm #47047AnonymousInactive
Here you go sorry for the late reply! as you can see the mesh is a bit of an abomination.
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