Home Forums Creative Content Rendering tip’s

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    • #8003
      Anonymous
      Inactive

      Hey there everyone!

      Right so i’ve just started out modeling, in blender and i’m looking for some tips on rendering my objects when i hit f12 is looks crappy maybe its just my model but any tips would be much appreciated! anyway here is a pic of my model.

    • #46713
      Anonymous
      Inactive

      I am actually moving over to blender at the moment myself from 3d max, just not sure of the particulars of blender just yet.

      The thing you want to look up is smoothing groups, autosmooth or smoothing..
      I am using 2.56 meself but here is a tutorial for 2.3 I found from a quick google ..hopefully it translates and you get the idea
      http://www.ru.is/kennarar/hannes/useful/blendermanual/htmli/ch06s03.html

      Mesh smooth is something different that changes the actual mesh.. not just how its rendered.

      Radiosity is another term worth looking into. Its to do with light bouncing and shadows.
      http://en.wikipedia.org/wiki/File:Radiosity_Comparison.jpg

      Also.. I am not sure but your model looks like it has extra verts midway along edges giving them a jagged look. Deleting them or welding them to other verts might help.

    • #46716
      Anonymous
      Inactive

      Thank you very much i’ll give it ago

    • #46724
      Anonymous
      Inactive

      I’m sure you’ve both seen these, they are various movies made in the last few years with Blender.

      http://www.blenderguru.com/27-inspiring-blender-animations-that-will-make-your-jaw-drop/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+BlenderGuru+%28Blender+Guru%29

      Most of them would have been 2.49, but I think a few of them were def finished off with the new 2.5+.

      I think when the new version comes out of Beta and hits 2.6, there will be a big push to get 3D artists to try it out again – many didn’t like the look and feel of the old 2.49 UI.

    • #46725
      Anonymous
      Inactive

      2.56 is actually a good ui. The keyboard shortcut picture helps a lot aswell.

    • #46736
      Anonymous
      Inactive

      many didn’t like the look and feel of the old 2.49 UI.[/quote:a1206803b9] I like the 2.49 UI maybe its because that’s what i started with but i think it has more to do with preference, all though i haven’t been modeling for long about 2 to 3 weeks.

    • #46737
      Anonymous
      Inactive

      2.49 isn’t considered that intuitive, bigger learning curve. But veteran blender users usually debate this.. though at the end of the day it all becomes edges, vertex and faces, so whatever works for you is always right.

      Knowing art in its traditional form seems to be accepted as the real skill needed to be a 3d artist these days. With accessible tools such as zbrush these days knowing proportion, composition, human anatomy and colour theory tends to be more important.

      I can make 3d models but don’t consider myself a 3d artist.

      Technical skill with applications is still quite valued though not as much as imagination and unique style, in my opinion.

    • #46946
      Anonymous
      Inactive

      Here’s my 50 cents Irish Storm

      Don’t use auto smooth as it usually doesn’t do it very well.. get one smooth group on the edged faces in the middle..

      if your wanting to do 3D art the proper way then you will want to go for 3ds max or maya as they are industry standard.. Most game studios use one of them, or both!

      ps – render with a neutral background and wireframes always help as I’m sure your on the lookout for critique..

      hope this helps

    • #47035
      Anonymous
      Inactive

      thanks for the criticism! I’ve done a small bit since my last post here, mostly following tutorials, i have applied for the fetac modeling course in bray so I’m just gonna do a few bits and pieces till september comes xD anyway need some criticism on my latest model.
      http://img855.imageshack.us/img855/6185/wheel.png

      (took out the embedded image as it is way to big)

    • #47036
      Anonymous
      Inactive

      Firstly resize your image for embedding onto a forum which will help..

      The alloy looks good at the moment.. Looks like there may me some pinching around the spokes although a wireframe would be good to see.. Edge flow is soo important to look at, especially when your wanting feedback..

      Keep it up

    • #47037
      Anonymous
      Inactive

      Hey thanks for the reply! The edge flow is bad as i am still trying to get a hang of it i’ll get there in time xD i also subdivided it a load of times so as you can imagine its pretty messy, as for the pinching around the spokes could you tell me what i did wrong or how to fix?

      Kind regards
      Christopher

    • #47038
      Anonymous
      Inactive

      I’d need to see the wires matey :)

    • #47047
      Anonymous
      Inactive

      Here you go sorry for the late reply! as you can see the mesh is a bit of an abomination.

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