Home Forums General Discussion Revolution controller revealed…

This topic contains 35 replies, has 16 voices, and was last updated by  Anonymous 12 years, 8 months ago.

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  • #4558

    Anonymous

    http://hardware.gamespot.com/Story-ST-23521-2567-x-x-x

    don’t know what to make of this yet…

  • #25054

    Anonymous

    I dunno, looks interesting, but gimicky. Nintendo have tried this level of innovation before and more often than not haven’t been too successful with it. I hope it works out for them and its actually really interesting to play with it, though the video didn’t convince me. I’m still looking forward to seeing some revolution content though.

  • #25055

    Anonymous

    Could be interesting could also be very annoying, knock on the door, hand movement, bang your dead.

  • #25057

    Anonymous

    Interesting history of controllers through the ages, some of them more successful than others. I distinctly remember seeing the “laptop boxing one” on the NES on the Toy Late Late show many moons ago

    http://www.1up.com/do/feature?cId=3143627

  • #25058

    Anonymous

    could be gimmicky but the versatility of it looks great, i suppose its like a light gun, flight stick etc basically every gimmicky controller rolled into one.

  • #25059

    Anonymous

    Doesn’t have a pair of tits on it though

  • #25061

    Anonymous

    I always wanted to be this kid….

  • #25062

    Anonymous

    I always wanted to be this kid….[/quote:04c66f8468]

    …You could be if you just believe in yourself.

  • #25063

    Anonymous

    Here check this out, it has your hero in action

    http://www.x-entertainment.com/articles/0795/wiz-pg.wmv

    “I love the power glove, its so bad”

  • #25064

    Anonymous

    lol. I dont think I’ve the hair for it :(

  • #25065

    Anonymous

    i’m really excited by this.

    will be very interesting to see if sony or microsoft bring out their own version if its a success.

  • #25067

    Anonymous

    i’ve heard is that in FPS (say metroid) the controller becomes like a pistol(there’s a trigger button on the underside) you’ll move your character with the tumbstick attachment and fire with the trigger, your traditional right thumbstick “mouselook” will be controlled by moving the contoller.[/quote:e99f997f14]

    That sounds class!

    Nintendo have tried this level of innovation before and more often than not haven’t been too successful with it. [/quote:e99f997f14]

    I think you’re being a bit harsh there. More often than not Nintendos innovations become almost an industry standard. A perfect example is the analog control stick on the controller for the N64. I also think Nintendo are by far the most innovative of the hardware producers in this industry.

    It remains to be seen how this controller fares for games other than FPS, flying games etc though…..

  • #25068

    Anonymous

    Anyone rememeber the single player 2 controller setup in GoldenEye? A standard N64 pad in one hand to shoot and aim with the analog stick and trigger, and a second pad in the other hand to move and look around.

  • #25069

    Anonymous

    I always wanted to be this kid….

    [/quote:5ad05ff101]

    I got one of them powergloves… been meaning to try rig it up to the pc

  • #25071

    Anonymous

    …ya know what would be great…if you could get a NES CONTROLLER to change the channels on your TV.

    Now that’d be something…

    Powergloves are for rich boys, with flock-of-seagull haircuts.

  • #25077

    Anonymous

  • #25079

    Anonymous

    “Don’t lecture me, Obi-Wan. I see through the lies of the Jedi. I do not fear the Dark Side as you do! I’ve got my POWER GLOVE!!”

    [/quote:94144c0e8f]

    I like it nooptical, i like it.

    How about…

    “YOU DONT KNOW THE POWER OF THE…..erm, well, POWER GLOVE”

  • #25095

    Anonymous

    I am in two minds here….I’m in favour of innovation, but very aware of the adage ‘if its not broke dont try to fix it’

    Will the players arm not get tried holding it \moving it \manipulating correctly? I mean with a normal controller you can use it anyway that is comfortable, but this seems like you need to operate it in ‘the correct way’

    Can wait til next april\may\june\xmas to try it out :p

  • #25096

    Anonymous

    gyroscopic mice are pretty cool for games so this could be implemented in some really creative ways… otherwise its looks like a modernised 2 button nes controller flipped on its size… and everybodys cashing in on it making usb versions/making fashion accessories and whatnot out of them so nintendo might as well reclaim it… the stylus controller for the DS is going down well, this could bring similar types of gameplay to tv screens…

  • #25104

    Anonymous

    Hrm, I’m not liking it to be honest. Although the reviewer on 1Up said his arms didnt feel tired while playing the FPS and swinging his arms around controlling the view, can the same really be said for extended sessions of play?

    And as for Nintendos innovations becoming industry standard remember they’ve had their fair share of flops aswell. The SuperScope? The Virtual Boy? And as far as I can see the DS aint setting the world on fire over here either, the PSP seems to be the most popular of the two according to most retailers…

  • #25137

    Anonymous

    And as for Nintendos innovations becoming industry standard remember they’ve had their fair share of flops aswell.[/quote:11593e9984]

    Many more success than flops though.
    The more I read about this the more i’m excited about it. At least Nintendo(as usual) are trying something differant, unlike Sony and Microsoft which seem content to just use the same old same old only adding better processors and more ram. By doing this Nintendo are really seperating themselves from PS3 and Xbox 360 and as such it could either be a big flop, or it could become a case of owning a Revolution(because its differant) and then taking your pick between a PS3 and an Xbox360(because they are similar).

    Also, I wouldn’ care if my arm got tired using it, as I am in favour of more physical type videogames for the future.

  • #25138

    Anonymous

    Also, I wouldn’ care if my arm got tired using it, as I am in favour of more physical type videogames for the future.
    [/quote:77145d78a7]

    You’re just waitin’ for the day that blow up doll comes with a USB cable, arentcha!!

  • #25139

    Anonymous

    Also, I wouldn’ care if my arm got tired using it, as I am in favour of more physical type videogames for the future.[/quote:cc84fb5acf]

    LOL! Damn you twisted mind – DAMN YOU!!!!! :twisted:

  • #25141

    Anonymous

    Too many videogames…

  • #25142

    Anonymous

    I think the controller has potential; I was fairly disappointed that they didn’t show any software or even demos on the machine ala the DS’s unveiling. The promo makes it looks good I think our imaginations may be different to the end product.

    I do think Nintendo’s idea of needing innovation for next level is well founded. Because I think graphics have kinda tapered off in terms of leaps and bounds, i.e. Xbox – Xbox 360 is hardly as great a leap as Psx – Ps2 let alone Snes – N64. So I think something more is needed and I hope Nintendo pull through with it, as they have with the DS.

  • #25144

    Anonymous

    “the virtual boy, which had virtual sales” to quoye Marko Hein at GDCE. Yeah that was a flop, but the superscope doesn’t qualify as a failed innovation, it was after all just a light gun. Thing was just too much excess weight and bulk to be worth owning.

    Kinda like that sniper rifle that came out for the xbox, more than 10 years later…

  • #25145

    Anonymous

    that sniper rifle is pretty good craic tho, the one that you can strip down to a pump action shotgun, pretty good for silent scope and hotd3

  • #25146

    Anonymous

    By physical I meant fishing games…..of course.

    I think the only real Nintendo innovation that was a “flop” was the virtualboy thingy……

  • #25148

    Anonymous

    the superscope doesn’t qualify as a failed innovation, it was after all just a light gun.[/quote:edbed7b90f]

    The fact that it was badly supported and the games that were released for it were little more than Space Invaders with mode 7 backgrounds and were fucking shite didn’t help

  • #25150

    Anonymous

    No it didn’t, not at all. With the size of the thing most 3rd part people must have known it wouldn’t shift in any big numbers and left it alone. THey really should have put function before form on that one. It would be the modern equivalent of making a four-post dance mat, sure it would look impressive, but really why bother?

  • #25153

    Anonymous

    I think this controller seems to be a good idea though it strikes me as more of an accessory than a useable controller. I would also liike to see how easy it is to use for 4 player split screen gaming on a not too large TV. Hats off to nintendo though, they alwys pull through with a different way of doing things

  • #25155

    Anonymous

    I reckon you get four guys pointing their thingummies at a box and jostling for position is always good.

  • #25189

    Anonymous

    Well it looks like most people I know seem to be positive on the controller…apart from the usual haters…

    Onwards…

    If Nintendo want to help the revolution then lowering the rates they charge for manufacturing of games could help…Say if a developer has less than 5 games published they get a cheaper rate, there could be a few tiers.

    First time developers could get a super duper deal. It would ensure that new or small devco’s would be very eager to support Revolution.

    Coupling that with Dirt cheap Devkits and Tools they could really inspire a revolution on Revolution.

  • #25195

    Anonymous

    Anyone know the price tag for a Nintendo Dev Kit (either old kits, or new ones)

    Or do I just give ol’ Shiggy a ring myself, and see if he’ll loan me one.

    I’ll gladly pay you friday, for a dev kit today….

    worked in popeye…

  • #25360

    Anonymous

    Possible Revolution specs – they seem believable…

    I thouhgt it was include a physics co-processor and my hear had a flutter…dream on Ivan…

    http://arstechnica.com/staff/carthage.ars/2005/9/23/1348

    Any programmers want to tells us what it means?…they say it will be hte easiest to develop for…but wasn’t the GAMECUBE very friendly too….

  • #25419

    Anonymous

    I loved the SuperScope. I loved the feeling of swinging it up onto your shoulder, pressing your eye to the sight…erm… and then shooting some…erm…pink moles.

    No yer right. It was crap.

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