Home Forums Creative Content Rule of Thumb DARE 06 Update

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    • #5493
      Anonymous
      Inactive

      Hello all,

      We’re the team representing Northern Ireland in the finals of Dare to be Digital. We’ve been hard at work for the last 8 weeks and finallty have a web site of our own.

      You can find out about our game and get screenshots at

      http://www.ruleofthumb-games.co.uk/

      I also have a few diary entries at

      http://www.daretobedigital.com/

      go to the diaries section and look up Rule of Thumb. In two weeks there should be a download of our game demo.

      Hugh O’Keeffe,
      Team Leader

    • #32871
      Anonymous
      Inactive

      Cheers for the update. Your game is looking very good, and its an excellent concept!

    • #32872
      Anonymous
      Inactive

      Wow, looking nice lads, I cant believe how much your visuals have improved inside a week and they were great to begin with, nice job.

      The sites pretty sweet too. Good luck in the coming weeks.

    • #32873
      Anonymous
      Inactive

      Hey guys, Brian from Enduring Fragments here, just across the hall! Your game looks really cool, especially with the textures in there now. You should show some more shots with the hopper!

      Your game is shaping us nice. Keep it up, help us do Ireland proud!

    • #32875
      Anonymous
      Inactive

      Looks great lads. Keep up the good work!

    • #32884
      Anonymous
      Inactive

      Hugh & lads –

      the game is looking fantastic, I must say. It’s come a long, long way since you presented it at the regional heats in NWIFHE and it’s shaping up to be every bit as sweet as promised. Well done to all concerned

      Looking forward to playing it the week after next in Abertay. I’ll be at the judging day (as an observer) cheering both you and the Enduring Fragments folks on

      I think it is fair to say (even at this stage) that both Irish teams this year have really raised the standard for all those to follow

      Keep it up!

    • #32886
      Anonymous
      Inactive

      “Iron Maiden rocks” :D :D

      Your game looks really good too! How on earth are you Dare guys managing to get such quality?

      Good stuff!

    • #32889
      Anonymous
      Inactive

      We’re not sleeping……either that or it just hard work

    • #32892
      Anonymous
      Inactive

      Actually I awoke this morning to my disappointment discovering I actually hadn’t modelled another Npc, nearly cried I did.

    • #32895
      Anonymous
      Inactive

      Thanks everyone for all the feedback, it’s really nice to hear especially at this stage of the competition when everything seems to be piling up!

      Alan here from Rule of Thumb by the way, I’ve been reading posts on these forums for a while, so I guess now is as good a time as any to take plunge and actually register.

      Our engine (Reality) has allowed us to do some cool stuff in a fairly straight forward manner, so we have been able to concentrate a lot on polishing aspects of the game and with over 2 weeks to go that’s not bad at all.

      Having seen the Instinct Engine however I would really like to give it a go as it looks pretty kick ass (for want of a technical term).

      We have put a new section on our site to mark our progress and we hope to update it every day or so (easier said than done I know) to give an idea to anyone who is interested about what kind of stuff we are doing and what’s left to do.

      Hats off to Enduring Fragments also, their game looks amazing and their hard work is really paying off from what I’ve seen.

      And yes I agree, Iron Maiden do rock, but they’re no Guns N Roses ;)

    • #32916
      Anonymous
      Inactive

      Looking good guys, looks like a really nice idea too.
      And yes guns n roses do indeed rock, what a coup for you guys to have slash as your team leader too :D

    • #32920
      Anonymous
      Inactive

      Ah fond memories of the Carraig, one of the only nights R’n’B wasn’t blaring out of the place!

    • #32924
      Anonymous
      Inactive

      Great stuff, guys!

      What’s the background on your team members? I can’t find any academic information on the site. Would be nice to know. :)

    • #32926
      Anonymous
      Inactive

      Hi Ronny and thanks!

      My apologies I should have plugged our course when I first gave the low down on us. All of us barring our international team member attended the ICE course at NWIFHE in Derry this year. If you don’t already know, it’s a broad course that covers several crucial aspects of the games industry as well as putting in place an ongoing 3d project which allows you to put the skills you learn into practise on a smaller scale. It has quite a steep learning curve (programming for example goes from “hello world” to polymorphism etc in a few months), but you get exposure and a solid grounding of most of the common tools and practises used within industry.

      I would certainly recommend it for someone who wants an idea of what to expect in industry, or even for someone who just wants to learn a range of new skills. One of the good features (although those who prefer one discipline would argue) is that everyone has to learn each discipline to an acceptable level, and as such prove this through continuous assessment.

      It helps appreciate more what each part of a team actually does, and makes it easier to make better time estimations as well as giving credit where credit is due (like the programmer vs artist kind of banter we have seen a lot!).

      Most of the team have completed a degree in their chosen disciplines with myself personally having completed a degree in Comp Sci & Software Engineering and NUIM. A great course but learning things like engine programming and putting all of that maths to use was a bit of a crash course to be honest!

      We were talking of an extended ‘about us’ section on the site, but I think until the competition actually ends that will have to on the back burner (along with our list of desirables which is the length of several arms!).

    • #32944
      Anonymous
      Inactive

      hi guys Willie here, the 3D Modeller and animator from Rule of Thumb.

      cheers for all your comments.. its nice to see stuff like this after the severe amount of hard work and sweat and chocolate and coffee and cigarettes.
      we greatly appreciate it and cant wait to see the final product ourselves :)

      and as for the guys at Enduring Fragments.. wow… some excellent stuff coming out of that room.. well apart from Oz… :lol: :shock:

    • #32946
      Anonymous
      Inactive

      /Cry

      Do i smell that bad?

    • #32947
      Anonymous
      Inactive

      yes… so aaron says :)

    • #32951
      Anonymous
      Inactive

      you werent meant to tell him…oh well! in for a penny eh!

    • #33212
      Anonymous
      Inactive

      Hey Hey – The Results are in – and we won three prizes!

      Well done to all the team, it really was a team effort. Commiserations to Enduring Fragments – they also put in 10 weeks of hard work.

      The awards party was great, it was like the Oscars when Titanic keeps winning! Every third or fourth prize went to us!
      I knew we did a good presentation when Richard Leinfellner (the chair of Judging and a vice president of ea) said he saw less polished games at E3 this year.

      The whole Dare experience is great and I would advise anyone with a bit of ambition to get stuck in next year. Dare is getting bigger next year and I think the plan is four teams from Ireland compete in an Irish final in Dublin.

      Hopefully our game will be available on the Dare web site soon for download.

      Hugh

    • #33213
      Anonymous
      Inactive

      Well done!.. great news.. I looked at the game’s project site a while back and it was looking good then.. great idea.. I’ve DL the demo to see what you guys got those prizes for :) .. I’ll be back to let you know what I think.

      Well done guys .. and to all who entered the comp.

      James

    • #33216
      Anonymous
      Inactive
    • #33219
      Anonymous
      Inactive

      Very Cool. Reminds me of the old PS1 platformers

    • #33249
      Anonymous
      Inactive

      Glad to hear you say that :) thats the style that we were predominantly aiming for.

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