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- This topic has 24 replies, 10 voices, and was last updated 14 years, 4 months ago by Anonymous.
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04/03/2010 at 7:54 pm #7643AnonymousInactive
Changed over from the Squash-n-Stretch account, figured I’d start a new sketchdump too. I’ll start out with this, dunno if I posted it here before?:
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04/03/2010 at 8:14 pm #45405AnonymousInactive
Nice work! Wires?
Post more stuff (from your website)…;)
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04/03/2010 at 9:32 pm #45407AnonymousInactive
Damn fine detailing. Will you be texturing this ?
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05/03/2010 at 2:31 pm #45413AnonymousInactive
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10/03/2010 at 1:52 pm #45443AnonymousInactive
Fantastic details in the gun man, and the concept for the character is cool, good work!
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11/03/2010 at 9:06 pm #45448AnonymousInactive
Cheers :)
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29/03/2010 at 6:56 pm #45562AnonymousInactive
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29/03/2010 at 7:18 pm #45563AnonymousInactive
Man thats awesome, lovely sculpt and I like the rendering
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13/04/2010 at 6:12 pm #45628AnonymousInactive
Cheers man.
Anyone know of anything going job wise in Dublin/Ireland at the moment? Desperately seeking :lol:
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14/04/2010 at 7:59 am #45629AnonymousInactive
Brown bag are hiring
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18/04/2010 at 6:48 pm #45654AnonymousInactive
I think they were…emailed them a while back, didn’t hear anything back though.
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26/04/2010 at 10:36 am #45679AnonymousInactive
What did you use for the MP9?
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26/04/2010 at 1:30 pm #45680AnonymousInactive
Cool stuff!
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26/04/2010 at 1:30 pm #45681AnonymousInactive
:oops:
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26/04/2010 at 2:19 pm #45682AnonymousInactive
Awesome stuff.
I like your toon rendered stuff, it really looks hand drawn.
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27/04/2010 at 6:10 pm #45683AnonymousInactive
I used Max, but I’m proficient in Maya and Blender too.
Could a mod remove the last two posts above mine?
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28/04/2010 at 7:39 am #45684AnonymousInactive
Hey Andreas,
Very nice. The recessed ribbing on the handle of the gun and the detail on the adjustment wheel are very well done. Difficult to do? Would have been in some of the older packages.The bomb looks great. Would be cool to see a flame/smoke shader running on it.
Re: post mod. Maybe pm PMC to start a new thread and rename this one to make it clear it is for your stuff. Perhaps there should be a sticky thread for anyone to post an image to also.
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28/04/2010 at 10:11 am #45685AnonymousInactive
Whoops! Sorry Andreas, I thought this was one of those generic sketch dumps, appologies, mis read there! Great work btw!
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29/04/2010 at 6:00 pm #45693AnonymousInactive
Cheers Dave. Some parts were finnicky to model, especially cause everything is modeled in and there’s no maps producing anything you see in those renderes. No recent modeling tool trickery used either, it’s all pure poly pushing by hand in Max 8/ 2009 :D The adjustment wasn’t too bad.
The ribbing on the actual body of the gun took longer than the handle and grip as far as I remember…but it’s the text on the eotech that was by far the most infuriating, cause it’s not booleans or anything, I cut them in myself to practice sub-d as much as I could. Would never do that in a production environment though, took ages :PI was thinking of putting some smoke on the bomb splash sheet too, but didn’t get around to it; I might make a quick low poly of it and use that as an emitter for any particle experiments I do in Blender…thanks for the idea :D
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30/04/2010 at 8:44 pm #45707AnonymousInactive
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06/05/2010 at 10:46 am #45712AnonymousInactive
http://dl.dropbox.com/u/1637572/pc_horse_03.mov
My latest animation W.I.P Best viewed in Quicktime, hit CTRL+L to loop.
(I didn’t make the horse model/rig…just animation)
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07/05/2010 at 4:46 pm #45715AnonymousInactive
http://www.youtube.com/watch?v=cdjz_v-N6aQ
Youtube version for yall ;)
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19/05/2010 at 1:26 pm #45764AnonymousInactive
Started on a run:
http://www.youtube.com/watch?v=wZZ-O-2fQEU&feature=player_embedded
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07/07/2010 at 12:18 am #45962AnonymousInactive
Love it dude, can’t view videos on my iPad for some reason so I will have to check the next time that I’m on the PC,
Have you got plans to bake the details of that HP gun into a LP model??
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08/07/2010 at 9:01 pm #45964AnonymousInactive
Yep just not right now.
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