Home Forums Creative Content Scribbles and Pixels.

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    • #7643
      Anonymous
      Inactive

      Changed over from the Squash-n-Stretch account, figured I’d start a new sketchdump too. I’ll start out with this, dunno if I posted it here before?:

    • #45405
      Anonymous
      Inactive

      Nice work! Wires?
      Post more stuff (from your website)…

      ;)

    • #45407
      Anonymous
      Inactive

      Damn fine detailing. Will you be texturing this ?

    • #45413
      Anonymous
      Inactive
    • #45443
      Anonymous
      Inactive

      Fantastic details in the gun man, and the concept for the character is cool, good work!

    • #45448
      Anonymous
      Inactive

      Cheers :)

    • #45562
      Anonymous
      Inactive

    • #45563
      Anonymous
      Inactive

      Man thats awesome, lovely sculpt and I like the rendering

    • #45628
      Anonymous
      Inactive

      Cheers man.

      Anyone know of anything going job wise in Dublin/Ireland at the moment? Desperately seeking :lol:

    • #45629
      Anonymous
      Inactive

      Brown bag are hiring

    • #45654
      Anonymous
      Inactive

      I think they were…emailed them a while back, didn’t hear anything back though.

    • #45679
      Anonymous
      Inactive

      What did you use for the MP9?

    • #45680
      Anonymous
      Inactive

      Cool stuff!

    • #45681
      Anonymous
      Inactive

      :oops:

    • #45682
      Anonymous
      Inactive

      Awesome stuff.

      I like your toon rendered stuff, it really looks hand drawn.

    • #45683
      Anonymous
      Inactive

      I used Max, but I’m proficient in Maya and Blender too.

      Could a mod remove the last two posts above mine?

    • #45684
      Anonymous
      Inactive

      Hey Andreas,
      Very nice. The recessed ribbing on the handle of the gun and the detail on the adjustment wheel are very well done. Difficult to do? Would have been in some of the older packages.

      The bomb looks great. Would be cool to see a flame/smoke shader running on it.

      Re: post mod. Maybe pm PMC to start a new thread and rename this one to make it clear it is for your stuff. Perhaps there should be a sticky thread for anyone to post an image to also.

    • #45685
      Anonymous
      Inactive

      Whoops! Sorry Andreas, I thought this was one of those generic sketch dumps, appologies, mis read there! Great work btw!

    • #45693
      Anonymous
      Inactive

      Cheers Dave. Some parts were finnicky to model, especially cause everything is modeled in and there’s no maps producing anything you see in those renderes. No recent modeling tool trickery used either, it’s all pure poly pushing by hand in Max 8/ 2009 :D The adjustment wasn’t too bad.
      The ribbing on the actual body of the gun took longer than the handle and grip as far as I remember…but it’s the text on the eotech that was by far the most infuriating, cause it’s not booleans or anything, I cut them in myself to practice sub-d as much as I could. Would never do that in a production environment though, took ages :P

      I was thinking of putting some smoke on the bomb splash sheet too, but didn’t get around to it; I might make a quick low poly of it and use that as an emitter for any particle experiments I do in Blender…thanks for the idea :D

    • #45707
      Anonymous
      Inactive

    • #45712
      Anonymous
      Inactive

      http://dl.dropbox.com/u/1637572/pc_horse_03.mov

      My latest animation W.I.P Best viewed in Quicktime, hit CTRL+L to loop.

      (I didn’t make the horse model/rig…just animation)

    • #45715
      Anonymous
      Inactive

      http://www.youtube.com/watch?v=cdjz_v-N6aQ

      Youtube version for yall ;)

    • #45764
      Anonymous
      Inactive
    • #45962
      Anonymous
      Inactive

      Love it dude, can’t view videos on my iPad for some reason so I will have to check the next time that I’m on the PC,

      Have you got plans to bake the details of that HP gun into a LP model??

    • #45964
      Anonymous
      Inactive

      Yep just not right now.

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