Home › Forums › Programming › Small physics engine hobby project
- This topic has 9 replies, 6 voices, and was last updated 13 years ago by
Anonymous.
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August 5, 2010 at 6:46 am #7814
Anonymous
InactiveHi everybody,
I just want to show people in here, who are interested, my small physics project I am doing in my spare time. It is done in C++ and OpenGL. It is in its early stages so bare with me if it doesn’t look so exciting yet. I have uploaded a video as a demonstration of my first demo, which is simply just using particles for displaying fireworks. The source code is also available on my portfolio here. More examples are to come soon.
Any feedback is appreciated. :wink:
Thanks,
Martin -
August 5, 2010 at 8:20 am #46131
Anonymous
InactiveNice work! I will have a look at the code later.
Are you building the engine following any particular reference/book/method?
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August 5, 2010 at 9:16 am #46132
Anonymous
InactiveThanks.
I am not following in any particular method as such just trying to implement the plain physics formulars like newton laws like you would find in any physics theory book :)
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August 5, 2010 at 12:38 pm #46136
Anonymous
InactiveYeah nice. What’s the planned feature list?
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August 5, 2010 at 7:06 pm #46141
Anonymous
Inactive—
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August 5, 2010 at 11:16 pm #46142
Anonymous
InactiveYeah nice. What’s the planned feature list?[/quote:d1604a812e]
I will to start with be working on:
Collection detection
Rigid body rotationsBut later I will probably try to get:
Ragdoll physics
Fracture physics
Explosive physics
ConstraintsBut other stuff will probably also come
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August 30, 2010 at 6:01 pm #46249
Anonymous
InactiveHi again,
I have been working some more on my physics project and I have another demo to show everybody. It is found here. Hope you like it, and for those of you who are interested in the source code it can be downloaded here.
The demo is of a rope bridge demonstrating two hard constraints I have implemented: rods and cables. The blue lines represent the rod constraints and the green lines represent the cable constraints. The gray lines are also cable constraints but with a fixed second point. The black spheres represent particles which are connected by the constraints (cables and rods). As it can be seen in the demo the rope bridge reacts to where you place the red ball (controlled by the user).
Any feedback is always welcome 8)
Thanks,
Martin -
August 30, 2010 at 7:10 pm #46250
Anonymous
InactiveGreat work :)
(Also love the Tower Of Power video you have on your youtube page, Rocco Prestia’s a fantastic bass player!)
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August 30, 2010 at 8:51 pm #46251
Anonymous
InactiveThanks!!
Yeah ToP is an amazing live band :lol:
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August 30, 2010 at 11:58 pm #46254
Anonymous
InactiveNice work.. Good portfolio coming together there ;)
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