Home Forums Programming Small physics engine hobby project

Viewing 9 reply threads
  • Author
    Posts
    • #7814
      Anonymous
      Inactive

      Hi everybody,

      I just want to show people in here, who are interested, my small physics project I am doing in my spare time. It is done in C++ and OpenGL. It is in its early stages so bare with me if it doesn’t look so exciting yet. I have uploaded a video as a demonstration of my first demo, which is simply just using particles for displaying fireworks. The source code is also available on my portfolio here. More examples are to come soon.

      Any feedback is appreciated. :wink:

      Thanks,
      Martin

    • #46131
      Anonymous
      Inactive

      Nice work! I will have a look at the code later.

      Are you building the engine following any particular reference/book/method?

    • #46132
      Anonymous
      Inactive

      Thanks.

      I am not following in any particular method as such just trying to implement the plain physics formulars like newton laws like you would find in any physics theory book :)

    • #46136
      Anonymous
      Inactive

      Yeah nice. What’s the planned feature list?

    • #46141
      Anonymous
      Inactive

    • #46142
      Anonymous
      Inactive

      Yeah nice. What’s the planned feature list?[/quote:d1604a812e]

      I will to start with be working on:
      Collection detection
      Rigid body rotations

      But later I will probably try to get:
      Ragdoll physics
      Fracture physics
      Explosive physics
      Constraints

      But other stuff will probably also come

    • #46249
      Anonymous
      Inactive

      Hi again,

      I have been working some more on my physics project and I have another demo to show everybody. It is found here. Hope you like it, and for those of you who are interested in the source code it can be downloaded here.

      The demo is of a rope bridge demonstrating two hard constraints I have implemented: rods and cables. The blue lines represent the rod constraints and the green lines represent the cable constraints. The gray lines are also cable constraints but with a fixed second point. The black spheres represent particles which are connected by the constraints (cables and rods). As it can be seen in the demo the rope bridge reacts to where you place the red ball (controlled by the user).

      Any feedback is always welcome 8)

      Thanks,
      Martin

    • #46250
      Anonymous
      Inactive

      Great work :)

      (Also love the Tower Of Power video you have on your youtube page, Rocco Prestia’s a fantastic bass player!)

    • #46251
      Anonymous
      Inactive

      Thanks!!

      Yeah ToP is an amazing live band :lol:

    • #46254
      Anonymous
      Inactive

      Nice work.. Good portfolio coming together there ;)

Viewing 9 reply threads
  • The forum ‘Programming’ is closed to new topics and replies.