Home › Forums › General Discussion › So You Want A Screenshot Eh?
- This topic has 39 replies, 16 voices, and was last updated 18 years, 5 months ago by
Anonymous.
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June 3, 2005 at 9:47 pm #4183
Anonymous
InactiveSince the site has returned to us, here is a new screenshot of “Illumina”
Thoughts are more than welcome on it. :)
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June 3, 2005 at 10:08 pm #21677
Anonymous
InactiveThat looks good , nice one.
If you want to make that gun shot little monkeys that run up enemies legs, claw at their faces and sucking out their eyeballs , then feel free.
You can have that idea for nothing….its cool, dont mention it, I have loads of these *great* ideas.
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June 4, 2005 at 8:25 am #21684
Anonymous
Inactivelooks great darkblood.
looks very realistic :wink:
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June 4, 2005 at 8:28 am #21685
Anonymous
Inactiveyeah thats really cool looking. nice work hope to see more soon!!!
:D
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June 4, 2005 at 3:10 pm #21693
Anonymous
Inactiveexcellent looking very nice
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June 4, 2005 at 3:19 pm #21694
Anonymous
InactiveThanks for the comments!
The weapon plus most things apart from the jungle itself is our old placement files that we are replacing soon enough. We are using the TGE for Illumina, after all this is all in game development screenshots. But there is only so far sceenshots can do without a demo being out there.. watch this space. :) -
June 4, 2005 at 3:22 pm #21695
Anonymous
InactiveThanks for the comments!
The weapon plus most things apart from the jungle itself is our old placement files that we are replacing soon enough. We are using the TGE for Illumina, after all this is all in game development screenshots. But there is only so far sceenshots can do without a demo being out there.. watch this space. :)Ps. Check out the jobs form for the StarCave Interns, we got alot of news of StarCave put in there even if your not interested in the Internship.
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June 4, 2005 at 5:02 pm #21696
Anonymous
InactiveGreat work! It’s been easy to see the progress of the studio over the last year or so. Keep it up.
I think that the display bars on the top right hand side could be distracting while playing. Have you thought about lowing the transparency to make them blend in more? Just an idea. :)
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June 4, 2005 at 5:31 pm #21697
Anonymous
InactiveWe are using the TGE for Illumina,[/quote:e729fb5f54]
hi
excuse my stupidity but what is TGE
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June 4, 2005 at 7:00 pm #21698
Anonymous
InactiveWe are using the TGE for Illumina,[/quote:ca40b67426]
hi
excuse my stupidity but what is TGE
[/quote:ca40b67426]
TGE = Torque Game Engine
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June 4, 2005 at 9:37 pm #21700
Anonymous
InactiveCan I say, I’m really confused as to who / what Starcave are…
Working on Camelot and then hiring in teams working on independent games? Is that right? This no real info on the website…
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June 5, 2005 at 2:27 pm #21708
Anonymous
InactiveSecond that, a “triple A fps game” seems to be a fair stone throw away from the Camelot game
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June 5, 2005 at 6:03 pm #21711
Anonymous
InactiveThe interface has yet to get its makeover on Illumina, i will post a screenshot when its up to see what ye think of it.
Who is StarCave? Well an Irish Games Developer based in Galway. We are making budget range games like Camelot, Illumina & Terra: Formations. As well we are about to start on our first full priced (“AAA”) game. We have teams world-wide & growing to maintain a 24 hour development house.
That is just the tip of the iceberg, we are doing things abit different from other studios & there is good reasons why we do what we do.Websites have yet to be updated which is on the todo list asap. When we get them done i will post a link here as the websites will help clear up info regarding StarCave. :)
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June 5, 2005 at 6:09 pm #21714
Anonymous
Inactive -
June 5, 2005 at 9:14 pm #21719
Anonymous
InactiveCos I’ll always been confused about you guys I may have read this wrong, but didn’t you ‘buy in’ the illumina game and team? Are you managing and helping external teams to produce products?? *very confused*
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June 6, 2005 at 2:49 pm #21737
Anonymous
InactiveSingle Cell (Illumina), Cellien and Staridia teams have all been brought out by StarCave including the games, staff, copyrights, etc. etc.
We had been watching these teams closely before we engaged with talks them joining up with us and we will continue to keep our eyes on more upcoming teams / games.
I can’t say too much about our internal structures at this point but everyone involved with each team are very happy to be part of StarCave as each person makes StarCave their own.
We also have Allianced game developers where we work along side them on productions. :)
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June 9, 2005 at 1:50 pm #21897
Anonymous
InactiveThe terrain and vegetation look deadly, not too pushed on the HUD though.
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June 9, 2005 at 2:01 pm #21900
Anonymous
InactiveHere is more goodies for ye to check out, for more check out one of the Producers of Illumina (Ian Roach) blog at: http://www.garagegames.com/blogs/5588/8013
Things have been progressing well on illumina on all fronts. New models, concepts, music and other things are coming out weekly.
2 of our newest models are new dropships. These come with a complete set of animations for landing gear, thrusters, cockpits amongst other things.
I created 2 short movies showing off the dropships in showtool and there respective animations.
You can find them here
http://www.illumina-game.com/dropship1.avi
http://www.illumina-game.com/dropship2.aviOur main menu has been finalised to help create a sense of doom and a feeling of isolation we hope to carry out throughout our maps. Heres a quick movie of our menu as the background fades in.
http://www.illumina-game.com/menu.avi
The background artwork was done by fiesal, and is amazing, we hope to get more high res pics for other menus soon. A new soundtrack created by nicholas palmer really helps set the mood with some harmonics and orchestral sounds. You can find his website here :
On the mapping front weve added a new Forest test level to see how we cope in that regard and results were very good, I took a few movies of me in the jungle and trying out the bravetree tankpack and other things :)
http://www.illumina-game.com/jungle1.avi
http://www.illumina-game.com/jungle2.avi
http://www.illumina-game.com/jungle3.avi
http://www.illumina-game.com/jungle4.aviAll the movies above require xvid to be played.
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June 9, 2005 at 3:28 pm #21908
Anonymous
InactiveSweet! Some really nice work there!
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June 10, 2005 at 3:51 am #21918
Anonymous
Inactivewell done darkblood .. check your pm…
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June 10, 2005 at 6:49 pm #22001
Anonymous
Inactivevery nice. liked the vids
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June 14, 2005 at 10:57 am #22081
Anonymous
InactiveThanks to everyone for their comments in this trend & here to top it off is another new screen pic of Illumina.
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June 14, 2005 at 3:21 pm #22099
Anonymous
InactiveVery nice! Is this game going to use the TSE?
If so, it looks like you and Torc could be up for a bit of healthy competition to release the first FPS with Irish ties :)
Mal
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June 14, 2005 at 3:40 pm #22100
Anonymous
InactiveLooking impressive alright, got a halo look to it.
Cant wait to see some new screenshots of Torc’s dreadnought though.
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June 14, 2005 at 3:50 pm #22101
Anonymous
InactiveVery nice! Is this game going to use the TSE?
If so, it looks like you and Torc could be up for a bit of healthy competition to release the first FPS with Irish ties :)
Mal[/quote:51af97e20d]who said we’re doing an FPS?! :wink:
plus, if the criteria is ‘irish ties’ (sound similar to the Irish football team – i.e. me great grand-da once passed through Skibbereen – can I play for the national team?!) then I reckon at least some of the 190-odd Irish IGDA members worked on FPS’ at some stage
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June 14, 2005 at 3:52 pm #22102
Anonymous
Inactive:) Illumina is being done with the TGE & it will be a budget range game as it will not be in much competition with full “AAA” priced titles such as the Torc fps. However lets get some good gameplay competitions tho! ;)
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June 14, 2005 at 3:55 pm #22105
Anonymous
Inactive:) Illumina is being done with the TGE & it will be a budget range game as it will not be in much competition with full “AAA” priced titles such as the Torc fps. However lets get some good gameplay competitions tho! ;)[/quote:c9f71f6a64]
Competition is always good.. good though to see ireland near about to produce a commerical game.
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June 22, 2005 at 10:17 am #22402
Anonymous
InactiveNew GUI for Illumina.
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June 22, 2005 at 10:20 am #22403
Anonymous
Inactivelooks cool. HUD looks alot clear.
the warning in the top right could be a little larger or slightly more emphasised. maybe in red.
but great work though
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June 22, 2005 at 10:24 am #22404
Anonymous
InactiveMuch nicer mate, lookin’ good
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June 22, 2005 at 10:27 am #22406
Anonymous
InactiveNice!
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June 22, 2005 at 10:37 am #22407
Anonymous
InactiveDefinitely much nicer, well done! :D
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June 22, 2005 at 11:48 am #22418
Anonymous
Inactivecool 8)
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June 29, 2005 at 12:16 pm #22618
Anonymous
InactiveHere is our finalised (might still do a bit here and there on it) GUI for Illumina. In this last stage, any comments on it would be great!
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June 29, 2005 at 12:52 pm #22619
Anonymous
InactiveLooks very cool.
I’d say you need some more visual cues to what the numberical information is at the top of the screen ( on both sides ). Maybe even some sort of additional paneling ( like below ) to contain the numbers, so that they aren’t hanging in mid-air.
Mal
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June 29, 2005 at 12:52 pm #22620
Anonymous
InactiveVery nice. Does the bar on the left pop in/out as needed?
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June 29, 2005 at 1:26 pm #22621
Anonymous
InactiveThe font in all instances across the top doesn’t match the font on the bottom. Is that intentional?
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June 29, 2005 at 1:36 pm #22622
Anonymous
InactiveThere will be more visual clues in a way to the numbers hanging out there (will tell more later on it ;) )
The side panel can be moved in & out. That panel is for the commanders, while troops wont have that panel option.
The fonts indeed dont match the bottom which we will be fixed shortly, we didnt need to change them just yet.
Great feedback btw :) Thx guys
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June 29, 2005 at 2:08 pm #22623
Anonymous
InactiveWhat do the two 1000’s in the top right hand corner signify?
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June 29, 2005 at 2:15 pm #22624
Anonymous
Inactiveyeah i wondered the same about the two 1000.
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