Home › Forums › The Graveyard › Dare 06 › Software & facilities required
- This topic has 7 replies, 5 voices, and was last updated 18 years, 6 months ago by Anonymous.
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25/05/2006 at 5:36 pm #5350AnonymousInactive
Engine:
Unreal Tournament 2004Other:
MS Office
Autodesk 3DS Max 7/8
Adobe Creative Studio 2
Visual C++
Sony Soundforge
Reason 3
Adobe premier/Sony Vegas -
25/05/2006 at 5:36 pm #31879AnonymousInactive
I’m starting this topic to keep a running list of software and facilities that the team will need in Abertay. Feel free to comment and suggest changes, and I’ll keep the list (first post in topic) updated from those comments.
From the initial submission:
Engine:
Unreal Tournament 2004Other:
MS Office
MS Project
Autodesk 3DS Max 7/8
Adobe Creative Studio 2
Visual C++
Sony Soundforge
Reason 3
Adobe premier/Sony VegasChanges since submission:
Dropped MS project because it seems we can do the same job more easily in MS Excel, which is already in use for other tasks.Notes:
We listed both Adobe Premier and Sony Vegas for video editing because we can work with either, most of the team is more experienced with Sony Vegas. Whichever package is available to us will be used for video editing, which to save time will likely be splicing machinima clips together rather than anything heavier than that. We need to be sure about which codecs we will need to bring with us, and decide, preferably long in advance, what codec to export out to.No bug tracking software or method even mentioned.
After the powerpoint incident at the pitch we will need to know what version will be available on the development machines, and on the machines used for presentations.
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25/05/2006 at 6:02 pm #31880AnonymousInactive
Cubase?
Will we use Reason if we don’t have a keyboard?
We could probably get a midi keyboard with our money. What do you think? Would we use it?
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25/05/2006 at 6:07 pm #31881AnonymousInactive
We can sequence in reason as well as in cubase, and we should talk to Ballyfermot about borrowing one of the midi-keybords for the summer, or someone else like the hub if they have any.
Try to keep the budget for resources we can’t otherwise get
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30/05/2006 at 2:55 pm #31960AnonymousInactive
Mal just posted this link in the forums:
If we decide on an abstract colour scheme/style this could really speed things up. Has anyone used it, could anyone take a look at it and see if its any good?
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31/05/2006 at 6:49 am #31991AnonymousInactive
Mal just posted this link in the forums:
If we decide on an abstract colour scheme/style this could really speed things up. Has anyone used it, could anyone take a look at it and see if its any good?[/quote:5f93613ae7]had a quick look at it. Never used it before, but it looks pretty nice – Pete would be your man for that kind of thing though.
Only thing I’d beware of is these PS filters (and filter makers) can leave you with some bland and/or generic type effects on your textures if you’re not careful
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31/05/2006 at 3:24 pm #32002AnonymousInactive
Right this is wat were gona be asking for specs wise for the machines, we were told to shoot as high as possible instead of aiming low and recieving machines lower than our expectations.
Hardware list:
{3.0 gHz processor, 2gig RAM, Sound blaster Audigy, 512 Mb graphics card, preferably nVidia series.} x6 inc our exchange student.
Optical/Laser Mice.
Graphics tablet x2.
Scanner.
Colour printer.
Microphones.
Pop Shield. -
31/05/2006 at 5:38 pm #32005AnonymousInactive
Downloaded filter forge today and had a quick goo, could come in handy for generating background textures, the beauty of it is that it creates tiling textures and can be baked out to any resolution and seperated into normal, diffuse, specular and bump maps. The stock filters it ships with are decent and there is a full filter editor included. If you submit a few filters to http://www.filterforge.com/
and they like ’em, they’ll give you a copy for free. The download seems to be limited to a 30 day trial, but like I say could come in useful for those pesky background textures, I’m sure you’ll get cobblestones and brickwork in there anyway!
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