Home Forums The Graveyard Dare 06 Software & facilities required

This topic contains 7 replies, has 5 voices, and was last updated by  Anonymous 13 years, 1 month ago.

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  • #5350

    Anonymous

    Engine:
    Unreal Tournament 2004

    Other:
    MS Office
    Autodesk 3DS Max 7/8
    Adobe Creative Studio 2
    Visual C++
    Sony Soundforge
    Reason 3
    Adobe premier/Sony Vegas

  • #31879

    Anonymous

    I’m starting this topic to keep a running list of software and facilities that the team will need in Abertay. Feel free to comment and suggest changes, and I’ll keep the list (first post in topic) updated from those comments.

    From the initial submission:

    Engine:
    Unreal Tournament 2004

    Other:
    MS Office
    MS Project
    Autodesk 3DS Max 7/8
    Adobe Creative Studio 2
    Visual C++
    Sony Soundforge
    Reason 3
    Adobe premier/Sony Vegas

    Changes since submission:
    Dropped MS project because it seems we can do the same job more easily in MS Excel, which is already in use for other tasks.

    Notes:
    We listed both Adobe Premier and Sony Vegas for video editing because we can work with either, most of the team is more experienced with Sony Vegas. Whichever package is available to us will be used for video editing, which to save time will likely be splicing machinima clips together rather than anything heavier than that. We need to be sure about which codecs we will need to bring with us, and decide, preferably long in advance, what codec to export out to.

    No bug tracking software or method even mentioned.

    After the powerpoint incident at the pitch we will need to know what version will be available on the development machines, and on the machines used for presentations.

  • #31880

    Anonymous

    Cubase?

    Will we use Reason if we don’t have a keyboard?

    We could probably get a midi keyboard with our money. What do you think? Would we use it?

  • #31881

    Anonymous

    We can sequence in reason as well as in cubase, and we should talk to Ballyfermot about borrowing one of the midi-keybords for the summer, or someone else like the hub if they have any.

    Try to keep the budget for resources we can’t otherwise get

  • #31960

    Anonymous

    Mal just posted this link in the forums:

    http://www.filterforge.com/

    If we decide on an abstract colour scheme/style this could really speed things up. Has anyone used it, could anyone take a look at it and see if its any good?

  • #31991

    Anonymous

    Mal just posted this link in the forums:

    http://www.filterforge.com/

    If we decide on an abstract colour scheme/style this could really speed things up. Has anyone used it, could anyone take a look at it and see if its any good?[/quote:5f93613ae7]had a quick look at it. Never used it before, but it looks pretty nice – Pete would be your man for that kind of thing though.

    Only thing I’d beware of is these PS filters (and filter makers) can leave you with some bland and/or generic type effects on your textures if you’re not careful

  • #32002

    Anonymous

    Right this is wat were gona be asking for specs wise for the machines, we were told to shoot as high as possible instead of aiming low and recieving machines lower than our expectations.

    Hardware list:

    {3.0 gHz processor, 2gig RAM, Sound blaster Audigy, 512 Mb graphics card, preferably nVidia series.} x6 inc our exchange student.
    Optical/Laser Mice.
    Graphics tablet x2.
    Scanner.
    Colour printer.
    Microphones.
    Pop Shield.

  • #32005

    Anonymous

    Downloaded filter forge today and had a quick goo, could come in handy for generating background textures, the beauty of it is that it creates tiling textures and can be baked out to any resolution and seperated into normal, diffuse, specular and bump maps. The stock filters it ships with are decent and there is a full filter editor included. If you submit a few filters to http://www.filterforge.com/
    and they like ’em, they’ll give you a copy for free. The download seems to be limited to a 30 day trial, but like I say could come in useful for those pesky background textures, I’m sure you’ll get cobblestones and brickwork in there anyway!

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