Home › Forums › Programming › Start your PS3 Home Coding! (Cell SDK released)
- This topic has 5 replies, 5 voices, and was last updated 18 years, 6 months ago by Anonymous.
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13/11/2005 at 8:12 pm #4783AnonymousInactive
Anyone interested in PS3 development should have a look at this:
http://www-128.ibm.com/developerworks/power/cell/
Basically IBM has released a full Software Development Kit for Cell. It runs on Fedora Core 4, and basically provides you with compilers, libraries, sample code, and a rather nifty simulator to test and run your programs (at a fraction of the performance of real Cell hardware, obviously).
I managed to get it set up pretty easily – definitely seems worthwhile with the likely prospect of widespread PS3 Linux Kits, perhaps from launch (Sony has said it is considering pre-loading Linux on every PS3 hard disk to encourage software development for Cell). Code written for this will transfer and run seamlessly on real hardware, or so IBM claims.
If you couple this with a NVidia SM3.0 GPU and their Cg tools, you can have a nice little environment for PS3 dev up and running right now..
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14/11/2005 at 12:06 pm #26375AnonymousInactive
Cool man, ta
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12/12/2005 at 4:08 pm #28265AnonymousInactive
Nice, Y2Kprawn was telling me about this, thanks for the link.
I believe the PS3 frontend will be linux-based anyway, and the Graphics libraries OpenGL-based. Correct me if I’m wrong.
However, shipping a full O\S on the standard consumer console doesn’t fit with Sony’s track record, in my opinion.
The most pertinent example is the PSP. Sony continually builds more protection into each iteration of the system’s firmware, with the express intention of preventing homebrew development. Sure, there are game loaders and such, but they could simply deny Kernel-level access to unsigned code. Instead, they mask the data as corrupted and deny access.
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30/01/2006 at 8:24 pm #29192AnonymousInactive
Nice, Y2Kprawn was telling me about this, thanks for the link.
I believe the PS3 frontend will be linux-based anyway, and the Graphics libraries OpenGL-based. Correct me if I’m wrong.
However, shipping a full O\S on the standard consumer console doesn’t fit with Sony’s track record, in my opinion.
The most pertinent example is the PSP. Sony continually builds more protection into each iteration of the system’s firmware, with the express intention of preventing homebrew development. Sure, there are game loaders and such, but they could simply deny Kernel-level access to unsigned code. Instead, they mask the data as corrupted and deny access.[/quote:6158b6d1cd]
Well said. I doubt that this will happen either. Sony have yet to confirm whether it will indeed have a hdd or not yet so we will have to wait and see.I’ll have to check that out. Do you need high specs to get that dev environment working?
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30/01/2006 at 10:05 pm #29197AnonymousInactive
Operating systems: RedHat Fedora Core 4
Computer: 2 GHz x86 machine; the faster system, the better.
Hard disk space: 5 GB (minimum) for installing the source package and the accompanying development tools
RAM: 1 GB (minimum) on the host system (less if not using XL C)this from the FAQ at http://www.alphaworks.ibm.com/cell/newto#03
If only I had the time, now im messing with VMWARE to get a linux shell up and running on my machine without having to partition, so itlook slike it will be a while before I can try this. Would be fun though, nothing like getting to mess with something new.
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01/04/2006 at 4:57 pm #30464AnonymousInactive
Bumpedy-bump – Slightly old news, but Sony has confirmed PS3 HDDs with come with Linux pre-installed.
He did offer some tantalizing new details about the system, though. PS3 will include a 60GB hard drive (which is upgradeable) with Linux preinstalled.[/quote:6de73ec830]
http://www.1up.com/do/newsStory?cId=3148775
Apparently Ken Kutaragi even said it was aimed at programmers, not general desktop use.
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