Aw man this is tripping me altogether :(
OK i have a model of the new knight rider car and i exported it from sketchup to XSI via the .obj container and that ok
I export it to a valve compatible SMD and still all is ok
So i try to compile it as a static_prop for the HL2 engine and i get this error
ERROR: too many indices in source
What does that mean
too many polygons maybe cause it has alot of triangles i mean alot
and if so is there any way i can reduce polygons i XSI or should i bring it into MAX?
Sometimes when using obj as an export format, all of the vertices become unwelded, leaving you in this case with a car shaped "polygon cloud" which will have many more verts than it should as none of the edges will share a vertex. These coincident vertex points can cause problems when exporting to game engines so check the obj for errors.
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