Home Forums Creative Content UV Unwrapping

  • This topic has 8 replies, 5 voices, and was last updated 19 years ago by Anonymous.
Viewing 8 reply threads
  • Author
    Posts
    • #4203
      Anonymous
      Inactive

      This is the bane of my life, and I know any of you modellers would agree.

      I saw a choppy tutorial of someone using reactor to unwrap, wondering if any of you seen this or have any tips or tricks to help speed up the process?

    • #21811
      Anonymous
      Inactive

      I’ve never heard of using Reactor to unwrap!?!

      Anyway, its very hard/impossible to explain with words so the best thing to do is to download some of the video tutorials from 3dbuzz.com or 3dpalace.com
      They both have uvw unwrapping tutorials as far as I know.

    • #21818
      Anonymous
      Inactive
    • #21819
      Anonymous
      Inactive

      Thanks to malward, was trying this out yesterday. works pretty well for plain objects. but if you were trying to unwrap a face, or a section of a character than curves at the top and joins, say at the section at the top of the face, then you will have to change the area about a bit and give it more of a perpendicular edge. it works quite well actually :D

      use spatial model aswell in the reactor cloth settings for fold stiffness.

    • #21831
      Anonymous
      Inactive

      http://www.planetquake.com/polycount/resources/general/video_tutorials/video-tut-list.shtml

      If I remember rightly poopinmymouth’s tutorial covers uv mapping, I think it’s the Paramilitary Punk video….

    • #21845
      Anonymous
      Inactive

      Ah right. But to me it just seems to me that using Reactor for this purpose is a way of over-complicating a process that in itself is already complicated.

      But again, I have never used this method, so that is all assumption on my part.

    • #21893
      Anonymous
      Inactive

      Jesus that is fuckin’ nuts! I find the Paul Steed method versatile enough to unwrap any model, with full control over placement and scale of clusters from the edit mesh modifier. I swear by it

    • #21914
      Anonymous
      Inactive

      Hopefully a new feature in Max 8 will be the “Unwrap any model perfectly” button…..

    • #21916
      Anonymous
      Inactive

      that would be sweet !! :D

Viewing 8 reply threads
  • The forum ‘Creative Content’ is closed to new topics and replies.