Home Forums General Discussion Very Very Pretty

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    • #4472
      Anonymous
      Inactive

      Xbox 360 game currently without a publisher. If you can download the movies, you’re in for a treat.

      D’oh forgot the url…
      http://www.projectoffset.com/

    • #23896
      Anonymous
      Inactive

      My god, its a team of only 3 people??? :shock:

    • #23897
      Anonymous
      Inactive

      Yup.
      I never understood this hype about next gen teams needing to expand to about 100 people….

    • #23900
      Anonymous
      Inactive

      There not going to be looking for a publisher for too long i suspect.
      I presume a certain amount of work was outsourced? Or was it entirely a 3 man team. I read also on the site they were formally s2 games (at least i think i read this, its early..). Savage was a pretty decent game, but got crap reviews, if my memory serves me correctly.
      Here’s hoping they do a bit better this time.

    • #23902
      Anonymous
      Inactive
    • #23908
      Anonymous
      Inactive

      Yup.
      I never understood this hype about next gen teams needing to expand to about 100 people….[/quote:f9cf63c633]

      Well… 2 coders and 98 artists. If you want to do a AAA game with all that content to drive those HD experiences that everyone is talking about and you want to deliver it in 18 months, then you need lots of bums on seats.
      Steve

      PS: I am not calling artist bums, read other meaning above!

    • #23915
      Anonymous
      Inactive

      I havent looked at the videos, but it looks pretty indeed.

      3 guys – rock on,

      Maybe they are going to do as Wideload games (ex-bungie) are doing….small team and outsource “to the maxxx” (aka the apparent future of all devco’s)

    • #24005
      Anonymous
      Inactive

      While I agree that the EA style 150 man teams are almost certainly incredibly wasteful and could doubtless be smaller, there is no way a three man team will be able to produce a next gen game that meets the publishers expectations. In the current market their chances of getting cash out of a publisher are slim to none – unless they already have the full team needed to make the game. That leaves external investors – time consumming and in many ways even harder to pull off than getting publisher funding. Now is not a good time to be doing the start-up thing unless you already have finance in place.

    • #24029
      Anonymous
      Inactive

      The demo video footage is fantastic! Does anyone know what country these guys are based in?

    • #24032
      Anonymous
      Inactive

      The demo video footage is fantastic! Does anyone know what country these guys are based in?[/quote:d0457d8861]

      Gimme a “U”, Gimme a “S”, Gimme an “A”

      (based on the fact that S2 Games were from there)

      “Lastly, and most important: we have no intention of developing the entire game with just the 3 of us! We are actively looking for investors and publishers, and encourage interested parties to email us.”

    • #24033
      Anonymous
      Inactive

      Truly the demos are ace, the imp. of the subsurface scattering is fantastic gives the skin that latex look, far better than the old plasticine look.

    • #24035
      Anonymous
      Inactive
    • #24036
      Anonymous
      Inactive

      No problem :)

      S2Games
      120 Avram Avenue, Suite 204
      Rohnert Park, CA 94928

      I’d imagine Project Offse lads are located near their former company.

      S2 have art for cash thing running – “It is a good way for new artists to break into the industry as well as for seasoned veterans to make some extra cash on the side.”

      http://mercs.s2games.com/

    • #24216
      Anonymous
      Inactive

      There are some interesting slides on the difference between demo engines and game engines on Tom Forsyths papers page: ‘Demo engine to game engine’

      http://home.comcast.net/~tom_forsyth/papers/papers.html

    • #24428
      Anonymous
      Inactive
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