- This topic has 5 replies, 6 voices, and was last updated 18 years, 5 months ago by Anonymous.
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17/04/2006 at 11:09 pm #5246AnonymousInactive
I went to see Inside Man the other night. I thought it was a pretty good movie, but what I really liked about it was the lack of casualties. It was very refreshing to see. A lot of movies I’ve seen could have befitted from not ending in the typical Hollywood bloodbath.
The scene with the fictional GTA-esque game made me almost ashamed of games, even if it was an extreme exaggeration. I think it’s time that games start showing some maturity. Splinter Cell is one game that could have led a revolution in not being a murder sim, but the developers choose to go down that route anyway.
I’m not saying every movie and game should look like a Disney feature, I just think it would be nice to see once in a while. Anyone agree?
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18/04/2006 at 12:05 am #30976AnonymousInactive
I do think there is room for such a game. Even if it meant only giving the player non-lethal weapons you could still make an enjoyable game out of it.
On the other hand, when the option to play a game by stealth/non-lethal means is there how many of you have honestly taken it? Take Deus Ex for example, hands up who got warned during the game to easy up on the casualties? I think that developers should give gamers the proper choice in games rather than forcing them down a particular route.
Actually, now that I think about it, maybe developers should focus on some good non-lethal games, as I mentioned initally, and then later on, give players the choice in future titles. Maybe then gamers will have matured to such a level that they feel like they can achieve a level of satisfaction from a game with resorting to over the top violence…
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18/04/2006 at 8:03 am #30977AnonymousInactive
The scene with the fictional GTA-esque game made me almost ashamed of games, even if it was an extreme exaggeration[/quote:537c31669d]
I felt somewhat the same when i saw that scene in the film – although i did laugh at the “grenade” bit. Great film too.
Maybe then gamers will have matured to such a level that they feel like they can achieve a level of satisfaction from a game with resorting to over the top violence…[/quote:537c31669d]
Exactly, how many young boys (possibly girls these days too) play “army” and then just grow out of it or find a much more engaging hobby – possibly something a bit more “hands-on” :wink: ?
The first few games that really got PC gaming out there to the masses were violent games from Id and also created the First Person Shooter genre. And people just hopped on the bang wagon.
As long as violence is glamourised it will always sell to people, and combined with the fact computer games are about fantasy – although paradoxically, with increasing levels of realism – you can kill and be killed without any serious implications other than you may have to start the level over again.
I think it’s easy to have a violent game as it appeals to the lowest common denominator, as like a John Woo movie (yeah, i watched MI:2 last night) it looks slick, distracts you for a few hours and people will always talk about “that bit where they jump off the bikes” rather than any sort of social commentary a film (that won’t apply to MI:2 btw!) might contain.
I’d like to see games that don’t rely on body counts to ship units but either the market is going to have to change / developers are going to have to change…and if there are enough people willing to buy it, it makes perfect business sense to sell to that market.
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18/04/2006 at 8:35 am #30979AnonymousInactive
Exactly, how many young boys (possibly girls these days too) play “army” and then just grow out of it or find a much more engaging hobby – possibly something a bit more “hands-on” :wink: ?
[/quote:9d880c6d9f]jeez LOL …. even in my day the girls were playing army too LOL :mrgreen: obviously those flared trousers and tank tops of the 70s were to blame
:mrgreen:
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18/04/2006 at 2:56 pm #30990AnonymousInactive
worth checking this short piece out: http://biz.gamedaily.com/industry/feature/?id=12424
“Study: Women Gamers Outnumber Men in 25-34 Age Group
A new study from the Consumer Electronics Association indicates that there are many more women gamers in the 25-34 demographic than males, largely because of the popularity of the casual games market, with card games like solitaire (pictured) and puzzle games like Tetris…. “The study found that 65 percent of women in the 25-34 age bracket play video games, while only 35 percent of men in that group said that they play video games.”
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18/04/2006 at 4:05 pm #30992AnonymousInactive
Also worth noting that designing the consituative rules (formal system of game mechanics) for a game with the spirit of Inside Man would be incredibly hard for most professional game designers.
I’m talking about the kind of game where the goal is to use your brain rather than a long list of ‘tools’ the game designer hands your avatar to use, like weapons (the most popular), cars, or on the larger scale pre-designed puzzle rooms.
The drama in the conflict of violence just makes it easier to excite players with the simplest form of game design – “here are some toys, go and play”.
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