Home Forums Programming Wolfenstein ray-traced using cloud computing

This topic contains 2 replies, has 2 voices, and was last updated by  Anonymous 7 years, 9 months ago.

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  • #7862

    Anonymous
  • #46308

    Anonymous

    Might be cool to try an mix the two approaches to reduce data transfer. So a raster client that sends location of its view matrix and dynamic objects states (In the way networked games do) and receives dynamic textures and applies to the models when it can (or overlay partial screen raytrace renders) so frame rate would never drop.

  • #46315

    Anonymous

    That would be an interesting experiment.

    When I was watching the video at the end of the article I couldn’t help thinking "I’d love Carmack get stuck into this for even just month to see what sort of magic he conjures up!".

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