Talk was good, a large % of the audience were writers from more traditional media who were interested in getting involved in game writing. While it prompted a lot of the "ive got a great idea for a game…" type questions, the speaker dealt with them well and was realistic about the opportunities and difficulties of getting into the industry.
As for the talk itself, it covered a few areas. Firstly he gave an introduction to the history of writing in games, from bedroom programmer to full time dedicated writers for more recent games. He then described some of the work he was involved in himself, from the original Tomb Raider games to the Harry Potter series, as well as some game pitched he had made that did not get out of the design phase, and some games where he had been called in late in the development phase to pull a badly scripted game together (Black).
One final area that was discussed was the differences between game and other media writing, and how characterisation, plot, structure must be adapted from the more traditional media to how they are best used in games.
Dave