Home Forums #IrishGameDev in the News WRITING FOR GAMES event on Nov 28th in Dublin

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    • #6367
      Anonymous
      Inactive
    • #39374
      Anonymous
      Inactive

      Just pondering here, what would the age range be for those to attend this? I’m interested in going but, I might just be too young. I’m more interested in the more narrative skills involved in game design.

      And would there still be places left? D:

    • #39377
      Aphra K
      Keymaster

      contact the digital media forum directly with these questions…I suspect this is a practical training type session for people in the industry but I could be wrong.

      Aphra.

    • #39450
      Aphra K
      Keymaster

      if anyone is attending this today we would be interested to hear more…

      Aphra.

    • #39451
      Anonymous
      Inactive

      I’ll be popping along, will keep informed

      Dave

    • #39459
      Anonymous
      Inactive

      I thought it was very good, I will throw up the notes I took down if anyone is interested.

    • #39462
      Aphra K
      Keymaster

      thanks Martin…

      I could put them up in news if you send them to me – aphra at gamedevelopers dot ie

      Aphra.

    • #39489
      Anonymous
      Inactive

      I only got a confirmation email the day before it occured, was busy then. =|

      Was it good?

    • #39503
      Anonymous
      Inactive

      Talk was good, a large % of the audience were writers from more traditional media who were interested in getting involved in game writing. While it prompted a lot of the "ive got a great idea for a game…" type questions, the speaker dealt with them well and was realistic about the opportunities and difficulties of getting into the industry.

      As for the talk itself, it covered a few areas. Firstly he gave an introduction to the history of writing in games, from bedroom programmer to full time dedicated writers for more recent games. He then described some of the work he was involved in himself, from the original Tomb Raider games to the Harry Potter series, as well as some game pitched he had made that did not get out of the design phase, and some games where he had been called in late in the development phase to pull a badly scripted game together (Black).

      One final area that was discussed was the differences between game and other media writing, and how characterisation, plot, structure must be adapted from the more traditional media to how they are best used in games.

      Dave

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