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Jamie McKeymaster
Not that kind of coke now, you wouldn’t be saying that shindigs are associated with any sort of illegal activity are you now there Tony? Or is the Donegal influence taking you already?
Jamie
Jamie McKeymasterThat could be a possibility. Or I could just sneak in a bottle of coke and say it’s JD and coke and see if that works…
Jamie
Jamie McKeymasterSo Tony,
Will there be a David Hasselhoff fan site on the new IGDA Ireland website? How about the next shindig we theme it?
Jamie
Jamie McKeymasterdaft.ie
Jamie McKeymasterPosition:(Doctorate) PhD Research in Games
Employer: NUI Maynooth / IRCSET
Location: Maynooth, Ireland
Category: 3D Modelling
Date Posted: 9th June 2004
[/quote:b558c97f98]Maynooth is getting on the bandwagon too then?
Jamie
hmm, just a thought Aphra, maybe a jobs mailing list, so people get an alert when new jobs within a category they are interested in gets posted?
Jamie McKeymasterWell saying we work in the ‘interactive entertainment’ industry could also make us sound like prostitutes : )
Jamie
Jamie McKeymasterHere’s the release in full:
FOR IMMEDIATE RELEASE
25 June 2004
“Games Audit Ltd is a bridge between the worlds of games and finance”
Founded by William Latham (former CEO of Computer Artworks Ltd, and creator of the Award Winning Game “The THING” for PS2, Xbox and PC), Games Audit is a project management and audit operation for the games industry and finance organisations. The company’s aim is to meet the increasing demand for project management and operational auditing services from the growing number of banks, games funds and completion bonders who are entering the games industry. Games Audit also provides operational due diligence and technical reporting services for Audit Committees and Financial Auditors.With Games growing in size and in number of formats, there is also a growing requirement for these services from Games Publishers, and also from Developers who want to present themselves to be more “Bank and Investor attractive”.
One of the common challenges facing financial groups (such as film finance companies) entering the world of games is that they invariably do not have expert knowledge about the games industry to make confident investment decisions and then cannot effectively monitor their investment. Games Audit supplies this expert knowledge and forms a bridge between the world of games and finance. Games Audit can be in some ways the “eyes and ears” of a finance organisation in the games world.
For Completion Bond Companies, Games Audit, provides attentive ongoing project management and reporting and also has the management skill to manage getting a product complete “come hell or high water” in a disaster scenario.
Looking to the future, it is expected with Playstation 3 and Xbox 2 that development and marketing budgets will increase again under pressure from the format owners and retail, and more wide ranging funding schemes will need to be put in place to assemble the finance components to achieve the higher budgets. Games Audit will be well positioned for this next stage.
In essence Games Audit is a project management and audit service company and offers a wide range of practical services which the client can choose from at http://www.gamesaudit.com
Clients: Completion Bonders, Banks, Audit Committees, Games Funds, License Owners, Film Finance Companies, Financial Consultants, Publishers, Venture Capitalists, Games Developers.
William Latham, 25 June 2004
/ENDSFor further information about Games Audit Ltd, please contact press@gamesaudit.com
Jamie McKeymasterWhat an advertisement for working in the games industry : )
Jamie McKeymasterHey guys,
Snowed under here with work and everything else. Tony, I sent Aphra an update for you to discuss when you meet on Friday.
Re: Interviews etc, I’d be more than happy to do an overall piece on the companies, if anyone involved in the co’s wants to PM me contact details, it would make things easier for me, because I can get interviews arranged, and then build the piece around it. Done nothing on the site for a while now, I’m working on a few things so I won’t have to worry about writing when I’m studying for my finals from September, so and ideas feel free to contact me.
As for getting them into one of the UK mags, Dylan is good for contacts, I’ll see what I can do : )
Would be nice to see my name in print again.
Jamie
Jamie McKeymaster1. What is the name of this game? Project Gotham Racing 2
2. What format does the game take? Xbox
3. Please briefly describe the gameplay. Driving cars at high speeds around a city
4. Does this game cause you to focus on a particular aspect of your personality? Yes it lets me vent my frustration at having to commute or sit in traffic all day
5. Have you ever learned something about yourself that surprised you when you were playing this game? Yep, I can’t do the slides in real life unless it’s REALLY wet
6. Do you feel that when you play this game it displays more of your own talents and skills or are you more aware of the talents of the game’s creator? No, it lets you do what the game’s creator wants you to do, after all they define what talents and skills you can use, and there is little that they haven’t put into the game that you can expand on, so you are limited in what you can do.
7. Is the represented context of the game (if there is one) important to you? (For instance, the terrorism theme of Counter-Strike may be particularly meaningful to you because of the World’s current social climate) Not really applicable
8. Do you continue to learn new things from this game? Why? Yes, mainly because of circumstances have meant that it’s been in and out of my house, more often out of it, for the last six months, so when I sit down and play it after some time away, I notice different things and the skills learnt from before are put back into a new situation, and i feel it lets you improve your driving style.
9. If the answer to the last question was “no”, do you continue to play this game? Why?
10. Do you feel that this game stimulates a particular sense in you more than others? (Obviously we don’t have games that stimulate taste and smell, but you might include something like a sense of synchronisation here or a sense of “getting to know what’s just around the corner”). How to memorise a track, and feeling p*ssed off when someone snatches first place away by .003 of a second.
11. What skills do you think are required to play this game? Hand/eye coordination, not taking it too serious (which as plenty of people don’t have this ‘skill’ I thought i’d mention it)
12. Without using standard genre buzzwords (action-adventure, FPS, RPG, etc.), please describe this game in 5 words or phrases. Please don’t just say “it’s cool”. The kind of thing I’m looking for is more like this: “rhythmic, subtle, bleak visuals, fast, makes me feel greedy”. Gorgeous looks, sh!t soundtrack, fantastic control system, perfect online play, shouting at English
Jamie McKeymasterAh lads, you’ll talk about the football but not a concert? :cool:
It’s public information, and as people are going they should know these things :)
Jamie
Jamie McKeymasterThere is an edit button you know [/quote:c7bc398e74]
I think this is a cunning plan to boost post-counts :)
Jamie
Jamie McKeymasterYep, I’ll be there for a little while, mate’s 21st but I’ll pop in for an hour :)
Jamie
Jamie McKeymasterToo many posts to read through, so this Sat night at Toners?
Jamie
Jamie McKeymasterThey must have got a decent licence deal for companies to allow the cars to be trashed :)
Pete, you interested in doing an interview for this educational thingy I’m doing? You might give hope to a few arty types.
Jamie
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