Gambrinous releases Cardpocalypse

Make friends, play cards, twist the rules, become a Mega Mutant Power Pets master, and try to save the world in this single-player RPG about being a 90’s kid.

On her first day at Dudsdale Elementary, 10-year old Jess accidentally gets everybody’s favorite collectible card game banned, forcing the kids to take their card battles underground. Troubles arise when mutants from the game invade the real world, and it’s up to Jess and friends to stop them.

From the award-winning indie game studio, Gambrinous, creators of Guild of Dungeoneering, comes an RPG where battles are played with an epic collectible card game. Cardpocalypse takes you back to the 1990’s, a time when computers used floppy disks, and people read magazines for video game cheat codes. You will explore Dudsdale Elementary on a mission to build killer card decks in an effort to defeat the mutants. You will have to trade, earn, wager, change rules and permanently alter cards on your way to victory.

Features:

+ BE A CHAMPION: Build your decks around the ultra rare Champion cards you earn. Each Champion comes with unique abilities to tailor your deck around. First player to get their opponent’s Champion card’s health to zero wins the match.

+ GO MEGA: Champion cards evolve to their MEGA forms when their health halves, doing more attack damage and gaining new powers.

+ CHANGE THE GAME: The kids sometimes use house rules and who knows what the Mutants will change. Throughout the game you will choose the new rules and conditions as well as renaming your favorite cards and giving them upgrades using stickers. Create entirely new cards using the Mega Mutant Power Magazine. But be careful, these decisions are permanent.

+ GET SCRAPPY: Adventure throughout the school to unravel the strange occurrences at Dudsdale Elementary. Take on quests to earn cards, stickers, and candy which you can collect and trade with your classmates. Careful, there’s no backsies!

+ YOU CAN’T COLLECT ‘EM ALL: In the end, your decks and rules will be unique to you. Stickers are rare, choices matter, and sometimes you’ll have to make a tough decision to get the best cards.

+ THE 1990’s: Through its totally rad, choice-driven, interactive narrative, Cardpocalypse delivers the experience of being a 90’s kid. Boo-ya!

 

 

Originally released in Sept on PC and on Apple Arcade in Dec. 2019 saw the release of Cardpocalypse to PS4, Xbox One, and Nintendo Switch.

For more see http://cardpocalyp.se/ 

Join them on DISCORD: https://discord.gg/gambrinous

 

Irish HCI Conf (Galway)

The 13th annual Irish Human Computer Interaction conference (iHCI 2019) will take place on Friday 15th of November 2019 at NUI Galway.

Following on from last year’s memorable 12th anniversary conference in the University of Limerick, we are delighted to be able warmly welcome everyone to Galway – Ireland’s friendliest and most charming city.

Registration is free and now open. More details here: https://sites.google.com/view/ihci-2019/home

We would like to invite you to this one-day event that will bring together leading voices from the field of HCI and provide an overview of HCI research in Ireland. Our intention and the ethos of the event is to give everyone the opportunity to engage, exchange ideas and participate.

As in every year, the conference will showcase leading research by researchers in Ireland, 
and by Irish researchers working internationally, with contributions also welcome from PhD students and early career HCI researchers.

The event will also include keynote talks from:

Professor Matt Jones, Swansea University, Wales; “The Robots are Coming – Be Afraid!”
Prof. Stephen Brewster , University of Glasgow; “Designing New Interfaces for Cars”
Rachel O’Donnell, Genesys; “HCI & UX: An Industry Perspective”

Call for Submissions

The Paper Presentation Track

The Paper Presentations Track is a showcase of work by researchers based in Ireland, as well as Irish researchers based internationally, that has been published in leading international HCI venues over the past year (from September 2018 onwards). Examples of venues including CHI, CSCW, ECSCW, PDC, DIS, MobileHCI, NordiCHI, IJHCS, TOCHI, IwC and other highly ranked international conferences and journals. The aim is to give the authors of such work the opportunity to share their research with an Irish audience. We invite submissions from all application domains relevant to HCI, including (but not exclusively): AI/Hybrid systems, Living Environments, Gaming, Education, Interaction Design / UX, Health and Aging, and Digital Health and Wellnesss. We also particularly encourage submissions from PhD students and early career HCI researchers in Ireland. A link to the paper as well as full paper details (title, presenter/author name, abstract, venue presented) should be submitted.

Authors of accepted presentations will be given a three minute presentation slot during the 3MR section of the symposium, or a ten minute presentation in the research presentation track. (Note that preference will be given to internationally published papers to the longer presentation slots, and early stage research to the three minute slots).

The Posters Track

The poster track is intended to display the depth and breadth of HCI research in Ireland and to provide a starting point for new conversations. We encourage submissions that focus on Human-Computer Interaction, broadly defined. A 250 word abstract should be submitted below.

Demo Session

This allows you to present your hands-on demonstration, share novel interactive technologies, and stage interactive experiences. We encourage submissions from any area of human computer interaction, games, entertainment, digital and interactive art, and design. We invite contributions from industry, research, startups, maker communities, the arts, and design. If you have an interesting prototype, device, system, exhibit or installation, we want to know about it.

Submit for any of the above tracks on https://sites.google.com/view/ihci-2019/programme/call-for-partipation

Deadline for submissions (for both tracks): 25 October 2019

(A notification of acceptance and finalisation of the draft programme schedule will follow, based on the number of submissions received one week later.)

Afternoon Design Clinic/Roundtable Session

We hope to introduce an afternoon design clinic / roundtable session back into the event, as per the original event back in 2007. These small group discussions will be facilitated by people with experience within these domains. The sessions may be grouped around a current problem (Design Clinic) or more generally around identifying, articulating, and exploring ill-defined or fuzzy challenges in these specific HCI research areas. They will involve active participation by all participants throughout the discussions as well as in the determination of potential future research directions and the generation of new insights arising from the discussions. Themes include:

*Gaming and Play
*Health, Wellbeing and Aging
*Living Spaces and Cars
*Education
*Interaction Design
*Artificial Intelligence and Hybrid Systems
*Novel Interactions

Register to attend

You can specify your interest in one of the above roundtable sessions when you register to attend https://sites.google.com/view/ihci-2019/programme/registration

 

Graduate Traineeship Programme seeks applicants.

 

Screen Skills Ireland and Animation Skillnet are currently seeking applicants for their next graduate Traineeship Programme for Animation, VFX and Games.

In 2018-19, 15 trainees took part in the programme and were placed in a studio for 6 months.The studios that took part in the last programme included Piranha Bar, Salty Dog Pictures, 3D4 Medical, Turnip and Duck, Jam Media, Cartoon Saloon, TouchPress/StoryToys and Lighthouse Studios.

The programme, which has been running since 2016, has a great track record with over 90% of participants going on to gain further work in the industry either with their host studio or with another studio.

For the 2019-20 programme they aim to take on approximately 10 trainees for a 6 month period (24 weeks). Over the course of the programme, the trainee will work in-house in the studio where they will receive on the job training. In addition to on-the-job training, the trainee will receive additional tailored training through Animation Skillnet and Screen Skills Ireland before they enter the studio and at other agreed times over the 6 months.

The Traineeship programme will commence on Monday 11th November 2019 (with approx. one week of up-front training to include the Schoolism Dublin event https://workshops.schoolism.com/workshops/6/schoolism-live-dublin) and finish on Friday 24th April 2020.

A training allowance/bursary will be made available to participants (400 Euro a week for the 6 months/24 weeks).

Start Date: Monday 11th November 2019

End Date: Friday 24th April 2020

Interested applicants should upload a CV Link or LinkedIn link and showreel/portfolio link to

https://animationskillnet.ie/events/animation-vfx-games-graduate-traineeship-2018-2019-call-for-applications/

Deadline for applications: Wednesday 23rd October 2019 at 5pm

Interviews will be held in late October with Final Selection on Wednesday 6th November 2019.

All applications will be evaluated and shortlisted for interview by a panel of industry experts, in consultation with Screen Skills Ireland/Animation Skillnet.

Please note only those who are shortlisted will be called for interview.​

Game Workers Unite Ireland Survey

Game Workers Unite Ireland are a new organisation which aims to work with everyone employed in the sector to improve working terms and conditions. They are a branch of the Financial Services Union in Ireland.

GWU are currently running a survey to establish what are the key issues workers face. If you are working in games and what to have your say go to https://fsusurvey.typeform.com/to/EgTAy7.

Participation is totally confidential.

You can find some further background on Game Workers Unite Ireland in this article, which features an interview with GWU Ireland coordinator Ellen Cunningham.

For more information, check out  www.gwuireland.org where you can find out more about our charter and what we want to achieve for workers in the sector.

They are also on twitter @GWU_Ireland, and on Facebook @GWUIreland.

Membership is open to everyone working in Games.

Unity Game Developers @ Immersive VR Education, Waterford.

Immersive VR Education are looking for Unity Game Developers to join their Waterford based studio. The successful candidates must have 4+ years of experience and will get to work with an award winning VR development studio.

Duties and Responsibilities:

● Plan, design and implement features that focus on user interactions using Unity as a primary development
tool.
 Translate business requirements to technical concepts.
 Breaking down problems, documenting problem statements and estimating efforts.
 Develop high quality, scalable and robust code.
 Develop technical documentation for internal use.
 Contribute in all phases of the development lifecycle – architecture discussions, design reviews, and code
reviews.
 Quickly create and iterate on prototypes showcasing new designs and interaction patterns.
 Flexible and adaptable, with the ability to align to changing priorities.
 Constantly improve skills and knowledge through self-learning and share with the team to help achieve
overall goals.

 

Essential Knowledge and Skills:

● 4+ years industry experience working with Unity or other game frameworks.
 Computer Science, related degree, or equivalent work experience.
 Strong C# object-oriented programming (Mandatory requirement) & scripting language skills.
 Strong 3D math skills.
 Experience working with game assets (meshes, animations, materials etc).
 Experience profiling and optimizing game and render performance (GPU and CPU).
 Experience working on a physics-based game project.
 Understanding UX design process and experience working with UX design team.
 Excellent problem solving, troubleshooting, and debugging skills.
 Experience with shipped applications on an embedded product or have published applications on an app.
 Experience of working in an Agile SCRUM development environment.
 Excellent Teamwork ethic with the ability to work collaboratively with others (technical and non-technical).
 Excellent verbal and written communication skills in English.

 

Desirable:

● Experience with Photon Unity Networking (PUN).
 Experience developing applications using RESTful APIs.
 Experience with delivering code for multiplayer games, having shipped at least 1 complete multiplayer game.
 Knowledge of professional software engineering practices including unit testing, code reviews, source.
control management, build processes, continuous integration, and operations.
 Worked as a gameplay programmer on an established team.
 Experience in any XR platforms such as Google Daydream, Oculus Rift, Gear VR, HTC Vive, PlayStation VR, or
 Machine learning or experience with algorithm development.
 Experience using JIRA (or other defect tracking tools).

 

Additional Information: 

● Full-time position.
● Salary to be defined depending on experience.
● 20 days Annual Leave,10 public holidays and closed for Christmas holiday period (which doesn’t affect
your Annual Leave).
 Working 40 hours a week with flexitime.
 No weekend work or overtime.
 Relocation financial assistance available for new hires moving to Ireland.
 Employee medical scheme.
 Employee assistance programme.
 Employee Training & Development Scheme.
 Employee bike to work scheme.
 Employee Referral Program.
 Free snacks, fruit, coffee and tea.
 Waterford City low cost of living and a short commute to work.

NOTE: This position is not suitable for Graduate, Junior or remote workers and having an EU work permit is desirable.

 

To apply email your CV to: careers@immersivevreducation.com

Job Opening: Graphic Designer for Network In Play (Maynooth/remote)

The deadline for applications for this position has now passed.

**************

Network in Play are looking to hire a graphic designer, part time, to create a document visualizing and communicating the findings from our research project for different audiences.

Role

This job includes working with the researchers to define the project requirements and then creating graphics and layouts. You will shape the visual aspects of the document(s) which will be available in downloadable PDF format from www.gamedevelopers.ie/diversity and the main project website www.refig.ca. The goal is to attract and inform a range of audiences including: educators, researchers, and the general public.

Responsibilities

  • Develop a visual concept based on the research findings and materials in accordance with the project requirements
  • Prepare rough drafts and present ideas
  • Develop illustrations and other designs using software or by hand
  • Use the appropriate colours and layouts for each graphic
  • Work with project co-ordinators to produce final design
  • Amend designs after feedback
  • Ensure final graphics and layouts are visually appealing

Requirements

  • Proven graphic designing experience
  • A strong portfolio of illustrations or other graphics,
  • Familiarity with design software and technologies (such as InDesign, Illustrator, Dreamweaver, Photoshop)
  • A keen eye for aesthetics and details
  • Excellent communication skills
  • Ability to meet deadlines
  • Degree in Design, Fine Arts or related field

Desirable:

  • Experience of data visualisation
  • Experience designing educational materials for adults

Dates and duration:

This role is available on a part time basis but the work needs to be completed by mid November 2019. The work can be done remotely although at least one face to face meeting will be required.

Pay:
The role will be paid in line with public sector pay rates and experience. The successful candidate must be tax compliant and will be paid through the university.

How to apply:

If you have excellent visual communication skills, work well in a team, and deliver to a deadline we would like to hear from you.

Please send a letter of application, a CV and links to three previous projects to network-in-play-crafting-diversity-in-games@googlegroups.com by the deadline.

Deadline for application: Friday 11st of Oct, 2019 at 18.00.

Please note: This is a re-advertisement of a position initially advertised in May 2019. 

About ReFig and Network in Play

The goal of the Network In Play project is to create games related events that put equity, inclusion and diversity at the centre.

This is both an academic research project and an engaged community project established by Dr. Aphra Kerr (Maynooth university and gd.ie) and Vicky Twomey-Lee (Coding Grace). Our project is funded by the Social Sciences and Humanities Research Council in Canada via the ReFiG project. The ReFig project is ‘committed to promoting diversity and equity in the game industry and culture and effecting real change in a space that has been exclusionary to so many’.

The project began in Feb 2016 and we will complete our activities during 2019.  We have designed and run a series of female friendly workshops that explicitly tried to address issues of diversity in games.

More info: https://gamedevelopers.ie/diversity/

Senior Concept Artist @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a Senior Concept Artist. You will work on multiple AAA console game projects in a high productivity studio. As a Senior Concept Artist, you will work closely with the Art Director, Lead Artist and overall art team in order to create realistic and engaging game environments and characters.

 

What you will be doing:

● Produce illustrations, key art and other assets which communicate the vision of the game levels.
 Create high quality concept art for AAA game assets, environment art and set pieces.
 Collaborate with level artists to enhance playable spaces and visual fidelity.
 Collaborate with Art Director, Creative Director, and Leads to create inspirational artwork to define artistic vision and support game design.
 Although primarily supporting environment creation, you will also be expected to support character, prop and vfx design.
 Provide mentorship, art feedback and training to less-experienced concept artists.

 

What you Should Have:

● Previous experience on AAA game production.
 5+ years of experience as a professional Concept Artist.
 Strong traditional artistic skills with expertise in composition, rendering, color theory, lighting, architecture and anatomy.
 Proactive, creative person with a coherent artistic vision.
 Have certain knowledge of 3D production process, game production experience is preferred.
 An outstanding portfolio of work demonstrating the expertise in creating concept art for environments.
 Excellent communication, time-management, and organizational skills.
 Ability to quickly iterate on design ideas and feedback.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Senior Software Engineer C++ @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a Senior Software Engineer to help build technology and tools for internal and external games. You will create SDKs, efficient APIs, work on architectural design, implementation and debugging on multiple platforms — collaborate on complex problems with Designers, Artists and other Engineers in multiple domains including Rendering, Gameplay, Audio, User Interface, Networking, Physics, Cloud, Databases and Tools.

 

What you will be doing:

● Design, maintain, implement, test, document and debug code.
 Code tools and optimize gaming pipelines.
 Distinguish, analyse and report risks and problems – proposing mitigations.
 Profile code in order to optimize software components.
 Research cutting-edge algorithms and techniques.
 Create tools, features and engine components to the required coding standards.

 

What you Should Have:

● Proficient in C++.
 Knowledge of game Design Patterns.
 More than 5 years of relevant work experience, preferably in the gaming industry.
 Good coordination and communication skills.
 A problem-solving attitude.
 Basic knowledge of cloud services and solutions desirable.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Senior Unreal Programmer @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for an experienced programmer to help them with a variety of projects coming down their pipeline in the next few months. They are seeking a pragmatic and efficient coder familiar with the aspects of game development that will be a key addition to their Dublin based team.

What you will be doing:

● Develop and implement features and systems related to video game development like gameplay, AI, Audio, Networking, Physics/Motion etc.
 Work independently on one or several modules of the game.
 Action RPG based on a famous IP – Core gamer.
 Identify missing details in feature requests and can break down the tasks into parts that can be implemented and tested.
 Helps to enforce best coding practices in the team.
 Take critical technical decisions during the development process.
 Work closely with Game Designers, Artists and Project Manager.
 Deliver high performance, high-quality code.
 Prioritize and execute tasks.
 Anticipate production technical needs.

 

What you Should Have:

● Strong C, C++, and object-oriented programming skills (Mandatory).
 At least 3 years experience in the games industry as a Game Programmer.
 Must have shipped at least one game on console (Mandatory).
 High aptitude and strong analytical skills.
 Strong optimization skills on both memory and performance fronts.
 Strong debugging skills.
 Has knowledge of 3d mathematics.
 Great knowledge of the technological and organizational aspects involved in developing successful state of the art AAA games.
 Ability to work both within a team and independently as per requirements from time to time.
 Knowledge of low-level system architecture.
 Console development background is a plus.
 Agile development experience is a plus.
 Good organizational and communication skills (English).
 Passionate about Gaming.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Senior Level Artist @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a Senior Level Artist to be part of their creative team and to work on ambitious Playstation4, Xbox One and PC games. The ideal candidate will have a strong technical understanding of environment asset and level creation, can easily communicate with other disciplines within the development team and will be able to take creative direction from the Art Director and Creative Director.

What you will be doing:

● Create gorgeous realistic 3D environments for AAA projects.
 Ensure all environments are optimised and built in accordance with the platforms technical limitations.
 Review and deliver work in accordance with the project’s artistic direction, and ensure unified look and consistent quality across all game environments.
Develop knowledge and expertise within their team while furthering their own performance and skill base.
 Provide mentorship, feedback, and training to others on the team.
 Help set up level art best practices and streamline production processes.
 Identify project risks and problems and suggest relevant solutions.
 Prioritise, plan and organise tasks for themselves and their team in conjunction with the Producer.
 Delegate and assign work to team members using tracking tools such as Jira, Hansoft and Basecamp.

 

What you Should Have:

● At least 5 years of experience as Level Artist or 3D Artist (shipped at least 1 AAA console title).
 An outstanding portfolio demonstrating your environment work.
 Thorough understanding of the game creation process, from concept to launch.
 An in-depth understanding of effective asset creation and optimisation.
 Expert knowledge in a 3D modeling software such as Maya, 3DSMax and Blender and sculpting software such as ZBrush and Mudbox.
 Excellent knowledge in material and texture creation such as Substance Painter and Photoshop and a comprehensive understanding of PBR pipelines.
 Strong sense of scene composition and visual storytelling, with a strong eye for lighting, colour and detail.
 Passion for pushing the state of the art in asset fidelity and production techniques.
Be proactive and self-motivated, work without direct supervision.
 Strong interpersonal and communication skills.
 Leadership, team and people management skills.
 International travel may be required as part of the role.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Junior Unreal / C ++ Developer @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a Junior Unreal Engine programmer to join them in designing and shaping some new projects within the business. They are seeking a pragmatic and efficient coder that will take part during every aspect of game development.

 

What you will be doing:

● Develop and implement features and systems related to video game development like gameplay, AI, Audio, Networking, Physics/Motion etc.
 Work independently on one or several modules of the game.
 Use UE4’s framework to create game systems and features in C++, factoring external direction and team feedback into design decisions.
 Deliver high performance, high-quality code.
 Produce well-documented code and keep the wiki updated.
 Use source control to protect the code, and use bug reporting software to manage issues that need to be fixed.
 Prioritize and execute tasks.

 

What you Should Have:

● Strong C, C++, and object-oriented programming skills (Mandatory).
 Bachelor’s degree or equivalent experience in computer science required.
 Experience with Unreal Engine is mandatory.
 Knowledge of 3d mathematics.
 Ability to work both within a team and independently as per requirements from time to time.
 Console development background is a plus.
 Agile development experience is a plus.
 Great organizational and communication skills (English).
 Passionate about Gaming.

 

Additional Information: 

● Full-time in-house position
 Central Dublin location
 Available as soon as possible
 Salary to be defined depending on your profile

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

 

Posted: 18th Sept, 2019.

Video Game Assistant Producer @ Black Shamrock, Dublin.

 

Black Shamrock game development studio are looking for a highly organised Video Game Producer with strong communication, and project management skills. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues, and find effective solutions. The candidate must enjoy seeing a project from inception to completion and delivering features on time and with the highest quality possible.

 

What you will be doing:

● Work with department leads to define feature requirements, determine resource needs, and establish task schedules.
 Coordinate and track the activities of personnel to ensure that project tasks are well-defined and completed on time.
 Facilitate discussion and record-keeping for team and department meetings.
 Assisting Engine team producers or leads with planning and tracking.
 Assisting Engine team producers or leads with data entry, follow-ups, and list management.
 Collaborating with development teams to remove blocks in production.
 Representing task status to other producers and leads.
 JIRA task/bug entry and maintenance.

 

What you Should Have:

● A minimum of 1 year of experience in a production/development role.
 Track record of delivering products on time.
 Ability to communicate effectively and frequently with developers, leadership and external groups.
 Knowledge of software development processes, project management, and risk mitigation.
 Calm and deliberate within a highly dynamic, energized, and fast-paced environment.
 Strong interpersonal skills, utilizing both oral and written communication.
 Positive, “can do” attitude with the willingness to take on any task – no matter how small – to support the team.
 Interest in the game industry/Unreal Engine, enthusiasm for working with our team.
 Ability to work independently, to meet tight deadlines under pressure and to handle multiple duties at once while staying organized.
 Passion for Video games.

 

Additional Information: 

● Full-time position.
● Central Dublin location.
● Spacious modern offices.
● Free refreshments and fresh fruit.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Tool Engineer @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for an experienced tool engineer to help them in developing new and exciting projects within the gaming industry. The role requires someone who can work independently and liaise with designers, technical artists, UI/UX experts and programmers across the business, to deliver to both external and internal stakeholders.

 

What you will be doing:

Build and Maintain the tool chain / pipeline used in gaming and technology projects.
Liaising with other teams and departments to capture tools specs, provide feedback, and implement effective solutions.
Coding and designing user interfaces to match the specs provided.
 Design scalable GUIs for different platforms.
 Create standalone tools and plugins for proprietary and commercial Game Engine Editors (UE, Unity), 2D/3D content creation suites (Maya).
 Write documentation for the tools you have created.

 

What you Should Have:

● At least 3-5 years of experience ideally in the gaming or digital entertainment industries
● Familiarity with extending Core Game Development Framework Editors such as Unreal Engine or Unity
● Good knowledge and experience of C/C++ and / or C#
● Experienced with at least one GUI Framework (QT, WPF, WinForms, etc..)
● Familiar with Scripting languages (Python, LUA)
● A knowledge of Havok or similar tools / middleware would be an advantage
● A working knowledge of Git, Perforce or similar Version Control Systems
● Flexible working attitude

 

Additional Information: 

● Full-time position.
● Central Dublin location.
● Spacious modern offices.
● Healthcare Plan for all employees.
● Free refreshments and fresh fruit.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Senior Lighting Artist @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a senior lighting artist to join their team to “help us create a kick-ass action RPG based on a famous IP”. They are seeking a motivated and efficient artist familiar with environment pipelines, all aspects of asset creation, lighting and composition to join their studio based in Dublin.

What you will be doing:

● Produce high quality lighting throughout all stages of the production process in respect of the project’s technical and artistic constraints.
● Implement and incorporate feedback from Art Director and other Leads into the project.
● Placing special effects relating to the lighting and atmosphere of the game, such as fog, volumetrics, flares and camera effects.
● Applying post process effects such as bloom, tone mapping, exposure etc.
● Develop an understanding of best practices, production pipelines and workflows.
● Work closely with the Art Director to achieve the desired lighting and mood required
for the game.
● Work with the Level Designers and Environment Artists to establish lighting and enhance gameplay.
● Apply lighting and shadowing principles in respect of technical constraints.
● Optimise work and maintain balance between quality and performance.
● Reference design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project.
● Provide mentorship, feedback, and training to others on the team.
● Support the Lead Artist and Art Director in any ad hoc tasks and duties.

 

What you Should Have:

● At least 5 years of experience in the gaming industry, and as a real-time lighting artist on a AAA project.
● Solid understanding of CG lighting, both in real-time engines and software rendering.
● Exceptional eye for colour and composition, and light and shadow.
● Ability to work with different disciplines to deliver lighting which follows the concept and art direction whilst also acknowledging and enhancing the game design.
● Excellent understanding of in-game lighting techniques, atmospheric effects and subsequent systems.
● Working knowledge of relevant 3D software (e.g. Maya, 3DS Max etc.).
● Superb problem solving skills, both creative and technical.
● Experience of different game engines and production pipelines is desirable.
● Good interpersonal and communication skills.
● A strong portfolio focused on lighting work.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

 

Posted: 18th Sept, 2019.

Two game companies receive Creative Europe funding

 

Two game companies were among the six Irish companies who have been successful in the latest round of Creative Europe MEDIA results.

Both companies were first time MEDIA beneficiaries.

Timeslip Softworks (And Prometheus Wept)

Donegal based Timeslip Softworks run by Daithí McHugh has released two Video Games: Deadstone and Vigilantes.

Psychic Games (The Necromancer)

Galway based Phychic Software run by Sam Redfern has released a number of Video Games including Orbs.it which won an Imirt Award for Best Technical Achievement in 2017.

Total Awarded in 2019 to Irish registered Game companies: €91,077.

Nearly a million Euros has been awarded to Irish games companies since 2014.

Creative Europe Desk Ireland has two specialist MEDIA information offices, one based in Dublin and one in Galway.

They offer comprehensive information on the European Union’s Creative Europe Programme and specifically the MEDIA sub-programme.

For more see https://www.creativeeuropeireland.eu/media 

Well done to everyone.

Imirt Annual Awards & Social event

 

Imirt is holding its annual awards ceremony and a social gathering of the Irish game development community on Thursday 19th September from 7.30pm.

The event will take place downstairs in The Well at Stephens Green, a very cool space with retro arcade games. – 130 Saint Stephen’s Green, Dublin 2.  See http://www.thewelldublin.ie/

For the first time ever the Imirt awards will be announced on the night so there will be lots of excitement!

This will be followed by an informal social evening.

Space is limited so make sure to reserve your ticket!

For tickets see Eventbrite at https://www.eventbrite.ie/e/imirt-irish-game-awards-tickets-72722249205?fbclid=IwAR0uLtYQwsWwk4sz864gQ2RqIs2yZq-md2QWt1AsDX3MGreO1_6LywsCif4 

For more on Imirt see http://www.imirt.ie/

European Games Week Cancelled

Last Friday it was announced that the European Games Conference event was cancelled.

The event was to take place over five days this week in Croke Park in Dublin, and include workshops, keynotes, an expo and esports.

A full refund for all ticket sales will be available through your point of sale.

More information via info@europeangamesweek.com and on the website https://europeangamesweek.com/

 

 

 

iGBL Programme Announced

The  programme for this year’s Irish Conference on Game Based Learning (iGBL), in Cork City, on the 27th and 28th of June, has been announced.

Download or browse the programme at https://www.igbl-conference.com/programme/

Formerly Irish Symposium on Game-Based Learning, the IGBL conference, provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change. It is a forum for students, teachers,  researchers, or companies to meet and share this enthusiasm for this platform

This year the event is being keynoted by Brenda Romero, who needs no introduction. In her keynote Brenda will explore the power of games to educate using both her own work as well as the work that was carried-out on the game Cybersquad to teach girls about cyber security.

 

AR/VR PhD opportunity (Dublin)

The deadline for this position has now passed. Please do not apply.

***********

PhD Research Opportunity TU Dublin School of Media
Diagnostic Applications of Mixed/Augmented Reality Visualisation of MRI Scans

Application Deadline: June 30, 2019 PhD
Start Date: September 2019

Objectives of project:
This project is a cross-institute (Technological University Dublin & Trinity College Institute of Neuroscience) research study into the use of virtual reality/augmented reality in the medical space – specifically to identify and map areas of brain structures for teaching/diagnostic applications.

Proposed research direction will be to improve and extend current 2.5D brain nerve tract visualisation and analysis and overall user experience of current state-of-the-art MRI diagnostic tools to full 3DVR for visual/algorithmic based edit/query/analysis of brain structures. The project aims to develop and test a diagnostic/teaching prototype able to investigate the potential strengths and advantages of Mixed/Virtual Reality technologies for medical applications. Stipend and academic fee waiver.

The successful applicant will receive a stipend of €16,000 per annum through TU Dublin’s College of Arts & Tourism Postgraduate Research Scholarship Scheme for the project’s duration (up to a maximum of four years).

The cost of EU academic fees will be covered for the duration of the project (subject to successful annual evaluations). Non-EU applicants are eligible to take up the project; however, they will be required to fund the fee differential.

The aforementioned stipend and EU academic fee waiver constitute part of a scholarship, and not part of a contract of employment. The successful candidate will be a student, rather than an employee of TU Dublin. The candidate

Essential:
Candidates will be either:
• a Masters graduate in computer science, computer game development, or related computing discipline awarded at 2.1 or higher; and/or,
• an outstanding (minimum upper 2:1) Bachelors in computer science, computer game development, or related computing discipline with evidence of high quality research potential.

Desirable:
• Background, knowledge or experience in Unreal Engine or Unity3D gaming engine(s).
• Background, knowledge or experience in C#, C++, or JavaScript programming.
• Background, knowledge or experience in HTC Vive, Oculus Rift (or similar) 3DVR gaming technologies.
• Background, knowledge or experience in User Experience/Interface Design, particularly for Interactive Applications

How to apply:
Completed applications and requests for further information submitted directly to Basil Lim by email at basil.lim@dit.ie

A complete application includes:
i) A full curriculum vitae – including qualifications, experience, list of publications

ii) A personal statement outlining motivations for pursuing PhD research (maximum 1000 words), and,

iii) A sample of the candidate’s written work (these will not be returned)

Incomplete applications will not be considered.

///Advert posted 17th June, 2019.

Digit Games acquired

Digit Game Studios has been acquired by Los Angeles-based Scopely in May 2019 for an undisclosed sum.

Digit, which employes around 70 people in Dublin, was founded in 2012 and specialises in mobile games.

The companies recently collaborated on the Star Trek franchise, which reportedly generated $50m in revenue in the first four months of its availability.

Scopely was already a minority shareholder in Digit, with other backers including Enterprise Ireland, Delta Partners and ACT Venture.

l-r: David McGovern, Richard Barnwell and Fergus Duggin, Digit Founders.                            by City Headshots Dublin

 

For more see:

  1. RTE news  https://www.rte.ie/news/business/2019/0509/1048509-digit-scopely-gaming/
  2. the Irish Times – https://www.irishtimes.com/business/technology/dublin-based-digit-games-acquired-by-scopely-1.3886970
  3. Also https://www.irishtimes.com/business/technology/irish-games-developers-going-boldly-into-new-frontiers-1.3757603
  4. https://www.digitgaming.com/

 

Deep Learning PhD opportunity (Dublin)

The deadline for this position has now passed. Please do not apply.

***********

PhD Research Opportunity TU Dublin School of Media
Automatic Updating of Crowd-sourced Maps Using Deep Learning

Application Deadline: June 30, 2019
PhD Start Date: September 2019

Objectives of project: 
Pattern matching in raster digital imagery using machine learning has received a lot of recent attention but automatic updating of crowd-sourced vector maps using these techniques is still an open problem. Today, VGI maps like OSM are well populated with built environment data – how to keep them up-to-date in a timely manner is the main research question, with plenty of scope to develop new techniques for automating this process.

To address this problem, we propose a novel change/damage detection system using satellite imagery and deep learning techniques (multi-layered neural networks) in order to automate the updating of freely available online crowd-sourced maps like OpenStreetMap (OSM). We ensure the quality of information added by our automated system is up to standard by using inter-rater reliability statistics. Stipend and academic fee waiver.

The successful applicant will receive a stipend of €16,000 per annum through TU Dublin’s College of Arts & Tourism Postgraduate Research Scholarship Scheme for the project’s duration (up to a maximum of four years).

The cost of EU academic fees will be covered for the duration of the project (subject to successful annual evaluations). Non-EU applicants are eligible to take up the project; however, they will be required to fund the fee differential.

The aforementioned stipend and EU academic fee waiver constitute part of a scholarship, and not part of a contract of employment. The successful candidate will be a student, rather than an employee of TU Dublin.

Essential:
Candidates will be either:
• a Masters graduate in computer science, spatial information science, or related geospatial discipline awarded at 2.1 or higher; and/or,
• an outstanding (minimum upper 2:1) Bachelors in computer science, spatial information science, or related geospatial discipline with evidence of high quality research potential.

Desirable:
• Background, knowledge or experience in spatial databases, OSM Editing/Overpass API.
• Background, knowledge or experience in image processing, GIS application development.
• Background, knowledge or experience in machine learning.

How to apply: 
Completed applications and requests for further information submitted directly to Dr. James D. Carswell by email at jcarswell@dit.ie

A complete application includes:

i) A full curriculum vitae – including qualifications, experience, list of publications

ii) A personal statement outlining motivations for pursuing PhD research (maximum 500 words), and,

iii) A sample of the candidate’s written work (these will not be returned).

Incomplete applications will not be considered

///Advert posted 17th June, 2019.

3D Character Artist with Emagine

[Update 31st May 2019- This position has now been filled]

**********************

Here at Emagine we’re looking for a 3D Character Artist to help fill out our character lineup on an exciting VR project.

Position is short term remote contract work, starting right away.

Responsibilities to include modelling and texturing of different character outfits. Character setup ability not essential, but would be bonus.

See:  www.emagine.ie

Heathen Engineering Launches Terran

Heathen Engineering has launched their first full featured game: Terran.

Found an empire and expand across the stars, command massive fleets in interstellar conflicts and pilot powerful warships as you battle for victory in Heathen Engineering’s Terran. Terran combines grand strategy on a galactic scale with real time strategy and 3rd person space shooter action in combat. You will develop worlds across thousands of star systems and research advanced technologies to fuel your growing empire as you struggle for galactic domination.

Features

  • Hybrid Genre: Long Term Strategy + Real Time Strategy + 3rd Person Space Shooter.
  • Fleet Combat: Take control of any of your fleet warships in 3rd person space shooter action.
  • Organization Types: Choose from one of 3 organization types, Government, Corporation or Armada and build your empire.
  • Gar Capital Ships: Choose a powerful ornate capital ship with unique abilities to serve as the seat of your empire.
  • Skirmish Battles: Quickly jump into fleet combat with the Skirmish mode.

The game is now available on Steam. To learn more about Terran, check out their website.

Insomnia Gaming Festival – Dublin

Insomnia Gaming Festival Coming to Ireland

International expansion continues of popular gaming festival

Insomnia is coming to the Republic of Ireland this November as part of a multi-year agreement with Irish events company, Omega Events Ltd. Established over 20 years ago, Insomnia now attracts more than 70,000 consumers for each UK event. The first International Insomnia event took place in Cairo in October 2018 and each International Insomnia event will mirror the UK’s proven formula covering all types of gaming from casual Battle Royale titles, to competitive esports events and popular zones such as Retro Gaming, Cosplay, Indie Zones and stage content.

Tickets for Insomnia Gaming Festival Dublin will be available soon but you can pre-register via www.insomniagamingdublin.ie. This unique partnership with Player1 Events will see a truly world class gaming festival coming to the RDS Dublin on the 9th & 10th of November 2019. The website launches soon so keep an eye out on https://insomniagamingdublin.ie/ for more information!

FutureScope 2019

Animation Skillnet and Screen Skills Ireland (in collaboration with Eirmersive, VR Ireland, Animation Ireland and IMIRT) are programming two rooms with sessions and content on the theme of “Creative Technologies” at FutureScope 2019, which takes place at the Convention Centre in Dublin on Thursday 28th March.

Some of the biggest names in the Irish and International industry will be participating on the day, including Limina Immersive, Warducks, 9 Story Media, StoryToys/TouchPress, Artomatix, Pink Kong Studios, Black Shamrock Games, Vela Games and many more…
 
Topics to be explored through panels and presentations on the day include:
 
· Commercialising IP
· VR Storytelling
· Games Development in Ireland
 
There will also be a dedicated VR Room curated by Limina Immersive – https://www.liminaimmersive.com/

See here for more details: https://www.futurescope.ie/2019-programme/creativity-meets-tech

Animation Skillnet have a limited number of passes available for €50 for Animation Skillnet Members (normal price is €115) on a first come first served basis. Registration/Payment here: http://animationskillnet.ie/event-registration/?ee=243

Job Opening: Game Writer at Kybolt

[Update May 2019 – This position has now been filled]

GAME WRITER — PAID / REMOTE

Kybolt Ltd. is looking for a narrative designer/game writer *with college affiliation* to work with us on our upcoming lane-pushing game Rise of Winterchill. We want a writer involved in this project as early as possible to champion the story, script, and writing of the overall product as the narrative vision holder.

The ideal candidate has experience in the game industry in a narrative capacity, is enthusiastic about diversity in characters and setting, and has familiarity with a range of multiplayer online games: their communities, narrative delivery, and business models.

For a full description of this position and instructions on how to apply, please see https://kybolt.com/careers/game-writer

Galway Game Jam 12

Galway Game Jam 12 is coming soon!

Venue     PorterShed, Galway
Date 30 March 2019
Time 9am – 9pm Saturday
Cost Admission Free
 

Reserve your place
https://galwaygamejam12.eventbrite.ie

Facebook event page
https://www.facebook.com/events/265358531027320/

Description

Challenge yourself to make a (tiny) game in a day.

Jam solo or in a team.

Meet people interested in game development and have fun!

This game making event will be a little different to previous jams as we are planning on putting a more strict limitation on the outcome.

Pre-made teams are okay, making teams on the day is assisted by the organisers.

Normally we select a theme that people use as a starting point for their ideas, and as a way to focus their game. In general Galway Game Jam themes are given a lot of room for interpretation and have produced a wide variety of games. We have never before put a harsh limitation on the outcome of a Galway Game Jam game.
This time we are considering a harsh limitation, visual or otherwise, that will create a more unifying identity to the games that are produced, and allow people to focus on core gameplay, as well as give them room to experiment with the harsh limitations in whatever way they wish.

Limitations are excellent for your creativity. They help you move past the ‘blank page’ of infinite possibility, or creative block, by narrowing the options into a possibility space that has clearly defined boundaries, which is easier for us humans to think about, and create within. A harsh limitation also aligns all the games from the jam towards a shared identity unique to the jam. We find this an exciting prospect, and look forward to the discussion that will
take place in the community about which creative limitation to put in place.

Discussions about the jam will take place on our Facebook event page and our discord server over the course of the next few weeks!

This event is 12 hours long. We plan to use the final hour to showcase each others games. There will be some announcements but you will are free to come and go throughout the day and are encouraged to take regular breaks.

Food will not be provided, please arrange food and snacks for yourself. The venue is centrally located, so there are plenty of options available (there is also Galway’s Saturday market, just to remind you it has awesome food!). You are permitted to eat & drink at the gamejam and are responsible for cleaning up after yourself. We know you will, as this has never been an issue, we just have to say it anyway!

You must agree to our Code of Conduct in order to participate in the jam. (see our website for details.)

Schoolism Live 2019

Schoolism Live –Dublin 2019, in collaboration with Animation Skillnetand Screen Skills Ireland, will take place on the 9th and 10th November 2019 in the Paccar Theatre at the Science Gallery, Dublin (https://dublin.sciencegallery.com/)

The Schedule is as follows:

DAY 1: Saturday November 9th

  • CHARACTER DESIGN
    9:00 am – 12:00 pm
    Daniel Arriaga
  • FROM COMIC BOOK TO ANIMATION
    1:00 pm – 3:00 pm
    Robert Valley
  • DRAWING FOR STORY
    3:30 pm – 6:30 pm
    Louis Gonzales

DAY 2: Sunday November 10th

  • TEXTURES SIMPLIFIED
    9:00 am – 12:00 pm
    Jonathan Hardesty
  • STORYBOARDING
    1:00 pm – 3:00 pm
    Louis Gonzales
  • SET DESIGN AND ART DIRECTION FOR FILM
    3:30 pm – 6:30 pm
    Anthony Christov

For more details, visit:
https://workshops.schoolism.com/workshops/6/schoolism-live-dublin

Animation Skillnet have a limited number of tickets at a reduced members rate available on a first come first served basis as follows:

One Day Pass – 115 EuroAll Access Two Day Pass – 165 Euro

Registration/Payment here:http://animationskillnet.ie/event-registration/?ee=237

Animation Skillnet Events

Animation Skillnet Upcoming Master Class (Dingle)

Animation Skillnet are delighted to be teaming up with Animation Dingle to offer the master classes outlined below at Animation Dingle 2019 (with support from Skillnet Ireland, Screen Skills Ireland and the BAI).

Please note that places on each of these master classes are limited and will be allocated on a first come first served basis. To enable the maximum number of people to attend at least one master class please select the one master class from the four advertised that you’d most like to attend when registering. If we can’t register you for your chosen master class we’ll aim to register you for one of the other master classes.

Registration for these master classes is only open to those who have already bought Animation Dingle festival passes.

Please register here: http://animationskillnet.ie/event-registration/?ee=238

The deadline for registrations is Friday 8th March

The classes on offer are:

Master Class Title: Character Development
Masterclass 1 – Wouter Tulp (Character Designer)
Saturday, 23rd March 9.30am-11.30am – Saint James’ Church, Dingle

Biography: Wouter is a freelance character designer from the Netherlands. Starting out as a freelance illustrator, Wouter created many different kinds of illustration, like children’s book illustrations, book covers, newspaper illustration and caricatures. This variety of work made him a versatile artist that eventually led him to becoming a character designer for feature animation, now working for international clients from the movie industry, such as Sony Pictures Animation, Paramount Pictures, Locksmith Animation and many more. Wouter also teaches online at https://www.schoolism.com/. You can see more of Wouter’s work here: http://www.woutertulp.nl/

Master Class Title: The Camera Language of Spider-Man: Into the Spider-Verse
Masterclass 2 – David Morehead (Head of Layout on Spider-Man: Into the Spider-Verse)
Saturday 23rd March 12pm-2pm – Saint James’ Church, Dingle

Biography: David had a camera of some kind in his hand since age 12 and began shooting catalog & fashion photography professionally by age 17.  He “pretended” to go Film School in San Diego just to gain access to equipment to shoot music videos and commercials. David gained fundamental digital production experience at a growing tech company that colorized classic B&W movies. There he helped develop the first commercial digital ink & paint system in 1989 which launched his career in animation. David is also named on multiple patents & contributions for production software and continues to combine his passion for cinematography and computers with 15 animated features to date, Spider-Man: Into the Spider-Verse was his 10th as a Camera Supervisor. Studios include; Amblin, Dreamworks, PDI, and Sony Pictures Animation. Credits include; Spider-Man: Into the Spider-Verse, Arthur Christmas and Cloudy with a Chance of Meatballs.

Master Class Title: Imaginary Cities – Creating the worlds of Zootropolis and Ralph Breaks the Internet
Masterclass 3 – Matthias Lechner (Art Director at Disney)
Saturday 23rd March 2.30pm-4.30pm – Saint James’ Church, Dingle

Biography: Matthias worked as Art Director of Environments on Ralph Breaks the Internet, collaborating with others to define the style of the film’s environments and sets, supervising the art department and providing artistic guidance within the design team, environment modeling and the environment look department. He previously served in the same role for Walt Disney Animation Studios’ 2016 Oscar® winner “Zootopia.” Matthias joined Disney in 2012 as a freelance visual development artist from his home in Vancouver, working on a very early version of “Zootopia.” As the project ramped up into full production, he relocated to Los Angeles two years later. Prior to joining Disney, Matthias served as art director and/or production designer on a host of projects, including “Escape from Planet Earth” for Rainmaker Entertainment.

Master Class Title: Cinematic Lighting for Animation
Masterclass 4 – Mark Flanagan (ILM – Industrial Light and Magic)
Saturday 23rd March 5pm-6pm – Saint James’ Church, Dingle

Biography: Originally from Dublin, Mark has literally been around the world chasing his dreams. Starting his career as an Architect in Ireland, he discovered a love for 3D and set up his own architectural visualisation company. Building from this he retrained as an Animator, moving to the UK to work in the games industry. Emigrating to Melbourne, (Australia) he became the Technical Art Manager at Transmission Games with responsibilities including in house mentoring. Education became his primary focus, lecturing in several top Australian universities and industry training with Ford, HTV, Pluralsight and Pixar. In 2017 he moved to Vancouver, (Canada) to work as a trainer with Dneg, on shows such as “Wonder Woman”, “Annihilation” and the Oscar winning “Blade Runner 2049”. In 2018 he completed his circumnavigation, in order to work with Industrial Light and Magic in London as their Technical Trainer!

Animation Skillnet Events

Animation Skillnet Upcoming Courses (Feb/March)

Animation Skillnet (http://animationskillnet.ie/) has the following courses on offer for February and March of 2019:

  1. Texturing and Look Development for Production (5 Monday Evenings) – http://animationskillnet.ie/18-02-19-texturing-and-look-development-for-production-5-monday-evenings/
  2. Online Course – Animating in Toonboom Harmony 16 – http://animationskillnet.ie/25-02-19-online-course-animating-in-toonboom-harmony-16/
  3. Essence of the Pose – Gesture Drawing (5 Tuesday Evenings) – http://animationskillnet.ie/19-02-19-essence-of-the-pose-gesture-drawing-5-tuesday-evenings/
  4. Introduction to TV Paint (5 Wednesday Evenings) – http://animationskillnet.ie/20-02-19-introduction-to-tv-paint-5-wednesday-evenings/

Serious Games Research Survey at University of Bath

A survey is being conducted by researchers at the University of Bath regarding the potential for serious games to develop one’s personal skills. In particular, they are interested in developing a web-based game with the overall goal of improving players’ motivation towards engaging with their own personal development plan. The research team invites your input as they work to discover what aspects of serious games are the most effective in supporting one’s own personal development, which they hope will in turn be useful to the community!

This survey will ask you questions about yourself and personal development plans, and should take less than 5 minutes to complete. Your responses will remain anonymous. The closing date of the survey will be the 11th of February. The research team would be very grateful for your participation in this study, and if you have any questions please feel free to contact a member of their team (see below for contact information).

Link to survey: https://goo.gl/forms/ZdLG7EMvSsOFYsXd2

Research Team:
Patrick Havard (ph471@bath.ac.uk<mailto:ph471@bath.ac.uk>)
Dr Daniel J. Finnegan, Principal Investigator (djf32@bath.ac.uk<mailto:djf32@bath.ac.uk>)

CFP: 9th Irish Conference on Game Based Learning (iGBL 2019)

Call for Participation: 9th Irish Conference on Game-Based Learning* The Irish Conference on Game Based Learning (iGBL), formerly the Irish Symposium on Game-Based Learning, now in its 9th year, will be hosted in Cork (Ireland) on 26th, 27th and 28th June 2019.

This conference provides a forum for all stakeholders interested in exchanging ideas, projects, and best practices on the use of games and game-based approaches to support motivation, learning, and change.

– Researchers will be able to present and share their latest findings.
– Students will have an opportunity to present their research or
showcase their games, and meet specialists in this field  to obtain
constructive feedback.
– Instructors will have the opportunity to discover new game-based
teaching approaches and share new game-based skills that they can integrate
in their teaching.
– Companies will be able to showcase their products and explain how
these can be used in the context of learning and motivation.

Prospective presenters can submit their abstract through the online submission system <http://igbl-conference.com/cfp/>.

We welcome abstracts from a wide range of stakeholders, including researchers, instructors, or students, who will have the opportunity to conduct workshops, present research results, or provide insights on how they managed to design or use games for educational or motivational purposes.

The best seven research presentations will be shortlisted to be published in the International Journal of Game-Based Learning <http://igi-global.com/ijgbl/>.

*Important Dates*

– 25th of January: Early Abstract submission deadline.
– 22nd of February: Final Abstract submission deadline.
– 25th of March: Notification of abstract acceptance.
– 25th of March: Successful abstracts are invited to submit an extended
version to be published in the conference proceedings.
– 12th of April: Registration deadline for presenting authors.
– 12th of April: Submission of extended abstracts.
– 22nd of April: Notification of acceptance of extended papers.